Commit graph

  • 5dbe1b1cbf MADE SO MAIN MENU MUSIC DOESNT PERSIST UPON STARTING THE GAME :,) main ameworm 2026-02-16 19:56:21 -03:00
  • 335686cd59 changed version, added credits (its happening!!!!!!!!!!!!!!!) ameworm 2026-02-16 19:47:02 -03:00
  • 7eece4409c fade in at the start ameworm 2026-02-16 19:34:29 -03:00
  • b1f40bfecb made main menu music fade in ameworm 2026-02-16 19:27:25 -03:00
  • 8928ca6087 simple shitty chord loop for the main menu ameworm 2026-02-16 19:17:54 -03:00
  • 92e5da0daa big edits and additions to cg_deadbody scene ameworm 2026-02-16 18:32:37 -03:00
  • 2985cf6793 sound touchup for finale, cg and sound for takeover ameworm 2026-02-16 16:46:13 -03:00
  • f49c8ea05d inconspicuous -> unremarkable because i use conspicuous like five lines later ww ameworm 2026-02-16 14:16:26 -03:00
  • 6b54e6473a added to receptionist scene, changed the outside bg to black ameworm 2026-02-16 14:14:43 -03:00
  • 204883aad7 sound stuff all over ameworm 2026-02-16 14:11:16 -03:00
  • ab37102ee6 epilogue music ameworm 2026-02-16 14:02:00 -03:00
  • 691212e300 tagged track (i forgot lol) ameworm 2026-02-16 12:45:03 -03:00
  • daeb29d03c another ambient track ameworm 2026-02-16 12:42:54 -03:00
  • b8f254e70a heartbeats ameworm 2026-02-16 11:48:50 -03:00
  • 3e9585cf4e ?????? what the fuck was that ameworm 2026-02-16 11:38:18 -03:00
  • b00b099e0d clipped evil.mp3 so it looped correctly, trash sounds and drip ambient in bathroom scene ameworm 2026-02-16 11:14:29 -03:00
  • 5a34ad7b17 made the song stop at some point lol ameworm 2026-02-13 20:11:09 -03:00
  • af1ea18acb sound + made some (probably placeholder) drones ameworm 2026-02-13 20:09:40 -03:00
  • ee64ba5219 act 1 start rewrite ameworm 2026-02-13 18:50:40 -03:00
  • f8a0a9f838 made & implemented portraits for the receptionist incidental ameworm 2026-02-13 17:43:48 -03:00
  • f0e7461b0e snipped redundant instance of truecenter ameworm 2026-02-13 15:47:03 -03:00
  • a11480f8fe made the missing bg!! and a zoom in effect for it as well ameworm 2026-02-13 15:37:19 -03:00
  • dece967747 missing CGs done... only asset left should be the reception desk now ameworm 2026-02-12 16:39:57 -03:00
  • be16139296 edited game menu screen, as well as some menu spacing and accent colors to fit ameworm 2026-02-11 20:17:28 -03:00
  • 584908f970 added some missing sound effects... because looking at the game menu code was making me feel bad bad things ameworm 2026-02-11 19:44:28 -03:00
  • aef411dd0b did my evil magic number tricks to create a nicer(?) main menu screen ameworm 2026-02-11 15:41:15 -03:00
  • b547300d72 removed speech bubble code cus that shit is neeeever getting used ameworm 2026-02-11 15:09:58 -03:00
  • f0af2fd756 added main menu image, put all the main menu navigation under main menu screen code ameworm 2026-02-11 15:08:09 -03:00
  • 061bd6fb92 snipped unused code for showing the version number in the main menu ameworm 2026-02-11 14:17:31 -03:00
  • c89e972253 readded ADV quick menu with its own style, turned button text back from all caps ameworm 2026-02-11 13:52:23 -03:00
  • 09b9e4742b fixed issue where the buttons would linger at the top left of the screen between mode transitions ameworm 2026-02-11 13:43:56 -03:00
  • 74bf842d73 added borders to the NVL quickmenu ameworm 2026-02-11 13:25:48 -03:00
  • dbe058ca9f disappearified ADV quick menu for now ameworm 2026-02-11 12:43:39 -03:00
  • c16ca372ba implemented NVL and ADV having different quickmenus! ameworm 2026-02-11 12:38:28 -03:00
  • 89effa7299 quick 2nd round of editing before i go messing around with UI ameworm 2026-02-11 12:19:27 -03:00
  • c7ec292cfb first round of oomfie editing ameworm 2026-02-11 10:36:41 -03:00
  • d9bdc90a68 the stupid knave ameworm did not know the game doesnt compile if you put spaces in the version name 1.0b ameworm 2026-02-10 21:16:01 -03:00
  • 02d54d9a11 ending static less long so the audio doesnt cut off ameworm 2026-02-10 21:11:42 -03:00
  • 4ad55661a6 That's not supposed to be a comma ameworm 2026-02-10 21:10:05 -03:00
  • 2f91032824 fixed a few wrong bouncetransitions at epilogue, made the title fadein take longer, Buncha Placeholders ameworm 2026-02-10 21:06:44 -03:00
  • f56615e074 first draft of the epilogue done....?? ameworm 2026-02-10 21:02:53 -03:00
  • c9b373394e standardized styling of mentions of null in text ameworm 2026-02-10 20:34:07 -03:00
  • 22155b14b3 another little chunk of epilogue, about to embark on a sidequest tho ameworm 2026-02-10 20:31:56 -03:00
  • 3a3e56b423 started at epilogue but abt to go take a shower ww ameworm 2026-02-10 19:47:55 -03:00
  • d191bca3f3 added a ton of the missing backgrounds, changed intersection to fit more closely with street ameworm 2026-02-10 19:40:03 -03:00
  • 26d6aabdeb title sequence added to finale ameworm 2026-02-10 19:02:26 -03:00
  • edb9da1d96 nuked saves and cache cus i forgot gitignore til now :p :p :p ameworm 2026-02-10 17:07:39 -03:00
  • 4e6be17c1a first draft of finale sequence finished ameworm 2026-02-10 17:06:21 -03:00
  • 95e09d6fb8 standardized spacing between lines ameworm 2026-02-10 15:51:09 -03:00
  • de4f23e7d1 initialized ameworm 2026-02-10 15:30:14 -03:00