implemented NVL and ADV having different quickmenus!

This commit is contained in:
ameworm 2026-02-11 12:38:28 -03:00
parent 89effa7299
commit c16ca372ba
2 changed files with 16 additions and 5 deletions

View file

@ -246,20 +246,27 @@ screen quick_menu():
## Ensure this appears on top of other screens.
zorder 100
$ mode = renpy.get_mode()
if quick_menu:
hbox:
style_prefix "quick"
if mode == "nvl":
style "quick_menu_nvl"
if mode == "say":
style "quick_menu"
textbutton _("Back") action Rollback()
textbutton _("History") action ShowMenu('history')
textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm=True)
textbutton _("Auto") action Preference("auto-forward", "toggle")
textbutton _("Save") action ShowMenu('save')
textbutton _("Q.Save") action QuickSave()
textbutton _("Q.Load") action QuickLoad()
textbutton _("Prefs") action ShowMenu('preferences')
# textbutton _("Save") action ShowMenu('save')
# textbutton _("Q.Save") action QuickSave()
# textbutton _("Q.Load") action QuickLoad()
# textbutton _("Prefs") action ShowMenu('preferences')
## This code ensures that the quick_menu screen is displayed in-game, whenever
@ -277,6 +284,10 @@ style quick_menu:
xalign 0.5
yalign 1.0
style quick_menu_nvl:
xalign 0.90
yalign 0.93
style quick_button:
properties gui.button_properties("quick_button")

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