; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="pinballatro" config/features=PackedStringArray("4.4", "Forward Plus") config/icon="res://icon.svg" [display] window/size/viewport_width=270 window/size/viewport_height=480 window/size/window_width_override=540 window/size/window_height_override=960 window/stretch/mode="viewport" window/stretch/aspect="keep_width" window/stretch/scale_mode="integer" window/handheld/orientation=1 [input] left_flipper={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null) ] } right_flipper={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":79,"key_label":0,"unicode":111,"location":0,"echo":false,"script":null) ] } [rendering] textures/canvas_textures/default_texture_filter=0 renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility" textures/decals/filter=0 textures/light_projectors/filter=0