extends RigidBody2D @export var flip_strength: float = 50.0 @export var rest_strength: float = 20.0 @export var right_flipper: bool = false var rest_angle: float = 0.0 var flipped_angle: float = -60.0 #deg func _ready() -> void: gravity_scale = 0.0 freeze = false if right_flipper: flipped_angle *= -1 rest_angle *= -1 rotation_degrees = rest_angle func _input(event: InputEvent) -> void: if right_flipper and event.is_action_pressed("right_flipper"): flip() elif !right_flipper and event.is_action_pressed("left_flipper"): flip() if right_flipper and event.is_action_released("right_flipper"): rest() elif !right_flipper and event.is_action_released("left_flipper"): rest() func flip() -> void: angular_velocity = flip_strength func rest() -> void: angular_velocity = -rest_strength