first commit

This commit is contained in:
rain caliber 2025-02-03 00:08:50 -06:00
commit a673773183
21 changed files with 305 additions and 0 deletions

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.editorconfig Normal file
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root = true
[*]
charset = utf-8

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# Normalize EOL for all files that Git considers text files.
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# Godot 4+ specific ignores
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>

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main.tscn Normal file
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[gd_scene format=3 uid="uid://bgc35bo4ej4l1"]
[node name="main" type="Node2D"]
[node name="SubViewport" type="SubViewport" parent="."]
size = Vector2i(1080, 1920)
[node name="SafeArea" type="Control" parent="SubViewport"]
layout_mode = 3
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_right = 900.0
offset_bottom = 1600.0
grow_horizontal = 2
grow_vertical = 2

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pinball/ball.gd Normal file
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extends RigidBody2D
func _ready() -> void:
mass = 1.0
gravity_scale = 1.0
physics_material_override.bounce = 0.8
linear_damp = 0.1
contact_monitor = true
max_contacts_reported = 4

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pinball/ball.tscn Normal file
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[ext_resource type="Script" uid="uid://by01oc4lqlma4" path="res://pinball/ball.gd" id="1_qu1p4"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_s64ax"]
[sub_resource type="CircleShape2D" id="CircleShape2D_o681m"]
radius = 4.0
[node name="Ball" type="RigidBody2D"]
physics_material_override = SubResource("PhysicsMaterial_s64ax")
script = ExtResource("1_qu1p4")
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shape = SubResource("CircleShape2D_o681m")
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pinball/bumper.tscn Normal file
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[node name="Bumper" type="Node2D"]
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pinball/flipper.gd Normal file
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extends RigidBody2D
@export var flip_strength: float = 50.0
@export var rest_strength: float = 20.0
@export var right_flipper: bool = false
var rest_angle: float = 0.0
var flipped_angle: float = -60.0 #deg
func _ready() -> void:
gravity_scale = 0.0
freeze = false
if right_flipper:
flipped_angle *= -1
rest_angle *= -1
rotation_degrees = rest_angle
func _input(event: InputEvent) -> void:
if right_flipper and event.is_action_pressed("right_flipper"):
flip()
elif !right_flipper and event.is_action_pressed("left_flipper"):
flip()
if right_flipper and event.is_action_released("right_flipper"):
rest()
elif !right_flipper and event.is_action_released("left_flipper"):
rest()
func flip() -> void:
angular_velocity = flip_strength
func rest() -> void:
angular_velocity = -rest_strength

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pinball/flipper.gd.uid Normal file
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pinball/flipper.tscn Normal file
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position = Vector2(-26, -3)
texture = ExtResource("1_duuhy")
offset = Vector2(26, 3)
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shape = SubResource("ConcavePolygonShape2D_duuhy")

3
pinball/table.tscn Normal file
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[gd_scene format=3 uid="uid://2bnojgnoj8df"]
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47
project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="pinballatro"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=270
window/size/viewport_height=480
window/size/window_width_override=540
window/size/window_height_override=960
window/stretch/mode="viewport"
window/stretch/aspect="keep_width"
window/stretch/scale_mode="integer"
window/handheld/orientation=1
[input]
left_flipper={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
]
}
right_flipper={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":79,"key_label":0,"unicode":111,"location":0,"echo":false,"script":null)
]
}
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/decals/filter=0
textures/light_projectors/filter=0