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rain caliber 2025-02-03 00:08:50 -06:00
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pinball/flipper.gd Normal file
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extends RigidBody2D
@export var flip_strength: float = 50.0
@export var rest_strength: float = 20.0
@export var right_flipper: bool = false
var rest_angle: float = 0.0
var flipped_angle: float = -60.0 #deg
func _ready() -> void:
gravity_scale = 0.0
freeze = false
if right_flipper:
flipped_angle *= -1
rest_angle *= -1
rotation_degrees = rest_angle
func _input(event: InputEvent) -> void:
if right_flipper and event.is_action_pressed("right_flipper"):
flip()
elif !right_flipper and event.is_action_pressed("left_flipper"):
flip()
if right_flipper and event.is_action_released("right_flipper"):
rest()
elif !right_flipper and event.is_action_released("left_flipper"):
rest()
func flip() -> void:
angular_velocity = flip_strength
func rest() -> void:
angular_velocity = -rest_strength