first commit
This commit is contained in:
commit
a673773183
21 changed files with 305 additions and 0 deletions
4
.editorconfig
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4
.editorconfig
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root = true
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[*]
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charset = utf-8
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2
.gitattributes
vendored
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2
.gitattributes
vendored
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@ -0,0 +1,2 @@
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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3
.gitignore
vendored
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3
.gitignore
vendored
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# Godot 4+ specific ignores
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.godot/
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/android/
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BIN
assets/ball.png
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BIN
assets/ball.png
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After Width: | Height: | Size: 205 B |
34
assets/ball.png.import
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34
assets/ball.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://mucscwsbmfoq"
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path="res://.godot/imported/ball.png-ca93c4f2e7b7f8325cbd933673092ff4.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/ball.png"
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dest_files=["res://.godot/imported/ball.png-ca93c4f2e7b7f8325cbd933673092ff4.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
assets/bumper.png
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BIN
assets/bumper.png
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After Width: | Height: | Size: 402 B |
34
assets/bumper.png.import
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34
assets/bumper.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bjkqwg7x8boun"
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path="res://.godot/imported/bumper.png-47785785aa6eb7e7a0af4baae66981c0.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/bumper.png"
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dest_files=["res://.godot/imported/bumper.png-47785785aa6eb7e7a0af4baae66981c0.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
assets/flipper.png
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BIN
assets/flipper.png
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34
assets/flipper.png.import
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34
assets/flipper.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b1r22t327pigo"
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path="res://.godot/imported/flipper.png-2cdce6cc85fc06ace0566b75e4769636.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/flipper.png"
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dest_files=["res://.godot/imported/flipper.png-2cdce6cc85fc06ace0566b75e4769636.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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1
icon.svg
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1
icon.svg
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@ -0,0 +1 @@
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 994 B |
37
icon.svg.import
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37
icon.svg.import
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@ -0,0 +1,37 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c8mo17gcly66y"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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||||
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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18
main.tscn
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18
main.tscn
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@ -0,0 +1,18 @@
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[gd_scene format=3 uid="uid://bgc35bo4ej4l1"]
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[node name="main" type="Node2D"]
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[node name="SubViewport" type="SubViewport" parent="."]
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size = Vector2i(1080, 1920)
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[node name="SafeArea" type="Control" parent="SubViewport"]
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layout_mode = 3
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_right = 900.0
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offset_bottom = 1600.0
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grow_horizontal = 2
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grow_vertical = 2
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9
pinball/ball.gd
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9
pinball/ball.gd
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extends RigidBody2D
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func _ready() -> void:
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mass = 1.0
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gravity_scale = 1.0
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physics_material_override.bounce = 0.8
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linear_damp = 0.1
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contact_monitor = true
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max_contacts_reported = 4
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1
pinball/ball.gd.uid
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1
pinball/ball.gd.uid
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@ -0,0 +1 @@
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uid://by01oc4lqlma4
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19
pinball/ball.tscn
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19
pinball/ball.tscn
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@ -0,0 +1,19 @@
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[gd_scene load_steps=5 format=3 uid="uid://bri6gyx0bp87t"]
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[ext_resource type="Texture2D" uid="uid://mucscwsbmfoq" path="res://assets/ball.png" id="1_qbdsi"]
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[ext_resource type="Script" uid="uid://by01oc4lqlma4" path="res://pinball/ball.gd" id="1_qu1p4"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_s64ax"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_o681m"]
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radius = 4.0
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[node name="Ball" type="RigidBody2D"]
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physics_material_override = SubResource("PhysicsMaterial_s64ax")
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script = ExtResource("1_qu1p4")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_o681m")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_qbdsi")
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8
pinball/bumper.tscn
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8
pinball/bumper.tscn
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@ -0,0 +1,8 @@
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[gd_scene load_steps=2 format=3 uid="uid://b4mlc72u3danp"]
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[ext_resource type="Texture2D" uid="uid://bjkqwg7x8boun" path="res://assets/bumper.png" id="1_gph4f"]
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[node name="Bumper" type="Node2D"]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_gph4f")
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35
pinball/flipper.gd
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35
pinball/flipper.gd
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extends RigidBody2D
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@export var flip_strength: float = 50.0
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@export var rest_strength: float = 20.0
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@export var right_flipper: bool = false
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var rest_angle: float = 0.0
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var flipped_angle: float = -60.0 #deg
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func _ready() -> void:
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gravity_scale = 0.0
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freeze = false
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if right_flipper:
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flipped_angle *= -1
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rest_angle *= -1
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rotation_degrees = rest_angle
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func _input(event: InputEvent) -> void:
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if right_flipper and event.is_action_pressed("right_flipper"):
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flip()
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elif !right_flipper and event.is_action_pressed("left_flipper"):
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flip()
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if right_flipper and event.is_action_released("right_flipper"):
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rest()
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elif !right_flipper and event.is_action_released("left_flipper"):
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rest()
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func flip() -> void:
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angular_velocity = flip_strength
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func rest() -> void:
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angular_velocity = -rest_strength
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1
pinball/flipper.gd.uid
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1
pinball/flipper.gd.uid
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@ -0,0 +1 @@
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uid://fnuonblf0vk2
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15
pinball/flipper.tscn
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15
pinball/flipper.tscn
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@ -0,0 +1,15 @@
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[gd_scene load_steps=3 format=3 uid="uid://idjf5lor2py2"]
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[ext_resource type="Texture2D" uid="uid://b1r22t327pigo" path="res://assets/flipper.png" id="1_duuhy"]
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[sub_resource type="ConcavePolygonShape2D" id="ConcavePolygonShape2D_duuhy"]
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[node name="Flipper" type="RigidBody2D"]
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[node name="Flipper" type="Sprite2D" parent="."]
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position = Vector2(-26, -3)
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texture = ExtResource("1_duuhy")
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offset = Vector2(26, 3)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("ConcavePolygonShape2D_duuhy")
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3
pinball/table.tscn
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3
pinball/table.tscn
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[gd_scene format=3 uid="uid://2bnojgnoj8df"]
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[node name="Table" type="Node2D"]
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47
project.godot
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47
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="pinballatro"
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config/features=PackedStringArray("4.4", "Forward Plus")
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=270
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window/size/viewport_height=480
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window/size/window_width_override=540
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window/size/window_height_override=960
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window/stretch/mode="viewport"
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window/stretch/aspect="keep_width"
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window/stretch/scale_mode="integer"
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window/handheld/orientation=1
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[input]
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left_flipper={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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]
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}
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right_flipper={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":79,"key_label":0,"unicode":111,"location":0,"echo":false,"script":null)
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]
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}
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[rendering]
|
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textures/canvas_textures/default_texture_filter=0
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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textures/decals/filter=0
|
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textures/light_projectors/filter=0
|
||||
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Add table
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