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A +## button is selected if it is the current screen or preference value. +define gui.selected_color = '#ffffff' + +## The color used for a text button when it cannot be selected. +define gui.insensitive_color = '#8888887f' + +## Colors used for the portions of bars that are not filled in. These are not +## used directly, but are used when re-generating bar image files. +define gui.muted_color = '#510000' +define gui.hover_muted_color = '#7a0000' + +## The colors used for dialogue and menu choice text. +define gui.text_color = '#ffffff' +define gui.interface_text_color = '#ffffff' + + +## Fonts and Font Sizes ######################################################## + +## The font used for in-game text. +define gui.text_font = "MS Gothic.ttf" + +## The font used for character names. +define gui.name_text_font = "MS Gothic.ttf" + +## The font used for out-of-game text. +define gui.interface_text_font = "MS Gothic.ttf" + +## The size of normal dialogue text. +define gui.text_size = 24 + +## The size of character names. +define gui.name_text_size = 30 + +## The size of text in the game's user interface. +define gui.interface_text_size = 22 + +## The size of labels in the game's user interface. +define gui.label_text_size = 24 + +## The size of text on the notify screen. +define gui.notify_text_size = 16 + +## The size of the game's title. +define gui.title_text_size = 50 + + +## Main and Game Menus ######################################################### + +## The images used for the main and game menus. +define gui.main_menu_background = "gui/main_menu.png" +define gui.game_menu_background = "gui/game_menu.png" + + +## Dialogue #################################################################### +## +## These variables control how dialogue is displayed on the screen one line at a +## time. + +## The height of the textbox containing dialogue. +define gui.textbox_height = 100 + +## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is +## center, and 1.0 is the bottom. +define gui.textbox_yalign = 1.0 + + +## The placement of the speaking character's name, relative to the textbox. +## These can be a whole number of pixels from the left or top, or 0.5 to center. +define gui.name_xpos = 240 +define gui.name_ypos = 1000 + +## The horizontal alignment of the character's name. This can be 0.0 for left- +## aligned, 0.5 for centered, and 1.0 for right-aligned. +define gui.name_xalign = 0.0 + +## The width, height, and borders of the box containing the character's name, or +## None to automatically size it. +define gui.namebox_width = None +define gui.namebox_height = None + +## The borders of the box containing the character's name, in left, top, right, +## bottom order. +define gui.namebox_borders = Borders(5, 5, 5, 5) + +## If True, the background of the namebox will be tiled, if False, the +## background of the namebox will be scaled. +define gui.namebox_tile = False + + +## The placement of dialogue relative to the textbox. These can be a whole +## number of pixels relative to the left or top side of the textbox, or 0.5 to +## center. +define gui.dialogue_xpos = 268 +define gui.dialogue_ypos = 50 + +## The maximum width of dialogue text, in pixels. +define gui.dialogue_width = 744 + +## The horizontal alignment of the dialogue text. This can be 0.0 for left- +## aligned, 0.5 for centered, and 1.0 for right-aligned. +define gui.dialogue_text_xalign = 0.0 + + +## Buttons ##################################################################### +## +## These variables, along with the image files in gui/button, control aspects of +## how buttons are displayed. + +## The width and height of a button, in pixels. If None, Ren'Py computes a size. +define gui.button_width = None +define gui.button_height = None + +## The borders on each side of the button, in left, top, right, bottom order. +define gui.button_borders = Borders(4, 4, 4, 4) + +## If True, the background image will be tiled. If False, the background image +## will be linearly scaled. +define gui.button_tile = False + +## The font used by the button. +define gui.button_text_font = gui.interface_text_font + +## The size of the text used by the button. +define gui.button_text_size = gui.interface_text_size + +## The color of button text in various states. +define gui.button_text_idle_color = gui.idle_color +define gui.button_text_hover_color = gui.hover_color +define gui.button_text_selected_color = gui.selected_color +define gui.button_text_insensitive_color = gui.insensitive_color + +## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0 +## is right). +define gui.button_text_xalign = 0.0 + + +## These variables override settings for different kinds of buttons. Please see +## the gui documentation for the kinds of buttons available, and what each is +## used for. +## +## These customizations are used by the default interface: + +define gui.radio_button_borders = Borders(18, 4, 4, 4) + +define gui.check_button_borders = Borders(18, 4, 4, 4) + +define gui.confirm_button_text_xalign = 0.5 + +define gui.page_button_borders = Borders(10, 4, 10, 4) + +define gui.quick_button_borders = Borders(10, 4, 10, 0) +define gui.quick_button_text_size = 14 +define gui.quick_button_text_idle_color = gui.idle_small_color +define gui.quick_button_text_selected_color = gui.accent_color + +## You can also add your own customizations, by adding properly-named variables. +## For example, you can uncomment the following line to set the width of a +## navigation button. + +# define gui.navigation_button_width = 250 + + +## Choice Buttons ############################################################## +## +## Choice buttons are used in the in-game menus. + +define gui.choice_button_width = 790 +define gui.choice_button_height = None +define gui.choice_button_tile = False +define gui.choice_button_borders = Borders(100, 5, 100, 5) +define gui.choice_button_text_font = gui.text_font +define gui.choice_button_text_size = gui.text_size +define gui.choice_button_text_xalign = 0.5 +define gui.choice_button_text_idle_color = '#888888' +define gui.choice_button_text_hover_color = "#ffffff" +define gui.choice_button_text_insensitive_color = '#8888887f' + + +## File Slot Buttons ########################################################### +## +## A file slot button is a special kind of button. It contains a thumbnail +## image, and text describing the contents of the save slot. A save slot uses +## image files in gui/button, like the other kinds of buttons. + +## The save slot button. +define gui.slot_button_width = 276 +define gui.slot_button_height = 206 +define gui.slot_button_borders = Borders(10, 10, 10, 10) +define gui.slot_button_text_size = 14 +define gui.slot_button_text_xalign = 0.5 +define gui.slot_button_text_idle_color = gui.idle_small_color +define gui.slot_button_text_selected_idle_color = gui.selected_color +define gui.slot_button_text_selected_hover_color = gui.hover_color + +## The width and height of thumbnails used by the save slots. +define config.thumbnail_width = 256 +define config.thumbnail_height = 144 + +## The number of columns and rows in the grid of save slots. +define gui.file_slot_cols = 3 +define gui.file_slot_rows = 2 + + +## Positioning and Spacing ##################################################### +## +## These variables control the positioning and spacing of various user interface +## elements. + +## The position of the left side of the navigation buttons, relative to the left +## side of the screen. +define gui.navigation_xpos = 40 + +## The vertical position of the skip indicator. +define gui.skip_ypos = 10 + +## The vertical position of the notify screen. +define gui.notify_ypos = 45 + +## The spacing between menu choices. +define gui.choice_spacing = 22 + +## Buttons in the navigation section of the main and game menus. +define gui.navigation_spacing = 4 + +## Controls the amount of spacing between preferences. +define gui.pref_spacing = 10 + +## Controls the amount of spacing between preference buttons. +define gui.pref_button_spacing = 0 + +## The spacing between file page buttons. +define gui.page_spacing = 0 + +## The spacing between file slots. +define gui.slot_spacing = 10 + +## The position of the main menu text. +define gui.main_menu_text_xalign = 1.0 + + +## Frames ###################################################################### +## +## These variables control the look of frames that can contain user interface +## components when an overlay or window is not present. + +## Generic frames. +define gui.frame_borders = Borders(4, 4, 4, 4) + +## The frame that is used as part of the confirm screen. +define gui.confirm_frame_borders = Borders(40, 40, 40, 40) + +## The frame that is used as part of the skip screen. +define gui.skip_frame_borders = Borders(16, 5, 50, 5) + +## The frame that is used as part of the notify screen. +define gui.notify_frame_borders = Borders(16, 5, 40, 5) + +## Should frame backgrounds be tiled? +define gui.frame_tile = False + + +## Bars, Scrollbars, and Sliders ############################################### +## +## These control the look and size of bars, scrollbars, and sliders. +## +## The default GUI only uses sliders and vertical scrollbars. All of the other +## bars are only used in creator-written screens. + +## The height of horizontal bars, scrollbars, and sliders. The width of vertical +## bars, scrollbars, and sliders. +define gui.bar_size = 25 +define gui.scrollbar_size = 12 +define gui.slider_size = 25 + +## True if bar images should be tiled. False if they should be linearly scaled. +define gui.bar_tile = False +define gui.scrollbar_tile = False +define gui.slider_tile = False + +## Horizontal borders. +define gui.bar_borders = Borders(4, 4, 4, 4) +define gui.scrollbar_borders = Borders(4, 4, 4, 4) +define gui.slider_borders = Borders(4, 4, 4, 4) + +## Vertical borders. +define gui.vbar_borders = Borders(4, 4, 4, 4) +define gui.vscrollbar_borders = Borders(4, 4, 4, 4) +define gui.vslider_borders = Borders(4, 4, 4, 4) + +## What to do with unscrollable scrollbars in the game menu. "hide" hides them, +## while None shows them. +define gui.unscrollable = "hide" + + +## History ##################################################################### +## +## The history screen displays dialogue that the player has already dismissed. + +## The number of blocks of dialogue history Ren'Py will keep. +define config.history_length = 250 + +## The height of a history screen entry, or None to make the height variable at +## the cost of performance. +define gui.history_height = 140 + +## Additional space to add between history screen entries. +define gui.history_spacing = 10 + +## The position, width, and alignment of the label giving the name of the +## speaking character. +define gui.history_name_xpos = 155 +define gui.history_name_ypos = 0 +define gui.history_name_width = 155 +define gui.history_name_xalign = 1.0 + +## The position, width, and alignment of the dialogue text. +define gui.history_text_xpos = 170 +define gui.history_text_ypos = 2 +define gui.history_text_width = 740 +define gui.history_text_xalign = 0.0 + + +## NVL-Mode #################################################################### +## +## The NVL-mode screen displays the dialogue spoken by NVL-mode characters. + +## The borders of the background of the NVL-mode background window. +define gui.nvl_borders = Borders(160, 60, 0, 20) + +## The maximum number of NVL-mode entries Ren'Py will display. When more entries +## than this are to be show, the oldest entry will be removed. +define gui.nvl_list_length = 100 + +## The height of an NVL-mode entry. Set this to None to have the entries +## dynamically adjust height. +define gui.nvl_height = None + +## The spacing between NVL-mode entries when gui.nvl_height is None, and between +## NVL-mode entries and an NVL-mode menu. +define gui.nvl_spacing = 15 + +## The position, width, and alignment of the label giving the name of the +## speaking character. +define gui.nvl_name_xpos = 0 +define gui.nvl_name_ypos = 0 +define gui.nvl_name_width = 0 +define gui.nvl_name_xalign = 0 + +## The position, width, and alignment of the dialogue text. +define gui.nvl_text_xpos = 0 +define gui.nvl_text_ypos = 0 +define gui.nvl_text_width = 1000 +define gui.nvl_text_xalign = 0.0 + +## The position, width, and alignment of nvl_thought text (the text said by the +## nvl_narrator character.) +define gui.nvl_thought_xpos = 240 +define gui.nvl_thought_ypos = 0 +define gui.nvl_thought_width = 780 +define gui.nvl_thought_xalign = 0.0 + +## The position of nvl menu_buttons. +define gui.nvl_button_xpos = 450 +define gui.nvl_button_xalign = 0.0 + + +## Localization ################################################################ + +## This controls where a line break is permitted. The default is suitable +## for most languages. A list of available values can be found at https:// +## www.renpy.org/doc/html/style_properties.html#style-property-language + +define gui.language = "unicode" + + +################################################################################ +## Mobile devices +################################################################################ + +init python: + + ## This increases the size of the quick buttons to make them easier to touch + ## on tablets and phones. + @gui.variant + def touch(): + + gui.quick_button_borders = Borders(40, 14, 40, 0) + + ## This changes the size and spacing of various GUI elements to ensure they + ## are easily visible on phones. + @gui.variant + def small(): + + ## Font sizes. + gui.text_size = 30 + gui.name_text_size = 36 + gui.notify_text_size = 25 + gui.interface_text_size = 30 + gui.button_text_size = 30 + gui.label_text_size = 34 + + ## Adjust the location of the textbox. + gui.textbox_height = 240 + gui.name_xpos = 80 + gui.dialogue_xpos = 90 + gui.dialogue_width = 1100 + + ## Change the size and spacing of various things. + gui.slider_size = 36 + + gui.choice_button_width = 1240 + gui.choice_button_text_size = 30 + + gui.navigation_spacing = 20 + gui.pref_button_spacing = 10 + + gui.history_height = 190 + gui.history_text_width = 690 + + gui.quick_button_text_size = 20 + + ## File button layout. + gui.file_slot_cols = 2 + gui.file_slot_rows = 2 + + ## NVL-mode. + gui.nvl_height = 170 + + gui.nvl_name_width = 305 + gui.nvl_name_xpos = 325 + + gui.nvl_text_width = 915 + gui.nvl_text_xpos = 345 + gui.nvl_text_ypos = 5 + + gui.nvl_thought_width = 1240 + gui.nvl_thought_xpos = 20 + + gui.nvl_button_width = 1240 + gui.nvl_button_xpos = 20 diff --git a/gui.rpyc b/gui.rpyc new file mode 100644 index 0000000..f74b308 Binary files /dev/null and b/gui.rpyc differ diff --git a/gui/bar/bottom.png b/gui/bar/bottom.png new file mode 100644 index 0000000..969c608 Binary files /dev/null and b/gui/bar/bottom.png differ diff --git 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This file contains options that can be changed to customize your game. +## +## Lines beginning with two '#' marks are comments, and you shouldn't uncomment +## them. Lines beginning with a single '#' mark are commented-out code, and you +## may want to uncomment them when appropriate. + + +## Basics ###################################################################### + +## A human-readable name of the game. This is used to set the default window +## title, and shows up in the interface and error reports. +## +## The _() surrounding the string marks it as eligible for translation. + +define config.name = _("the slow process of pulling out my guts") + + +## Determines if the title given above is shown on the main menu screen. Set +## this to False to hide the title. + +define gui.show_name = False + + +## The version of the game. + +define config.version = "1.0" + + +## Text that is placed on the game's about screen. Place the text between the +## triple-quotes, and leave a blank line between paragraphs. + +define gui.about = _p(""" +""") + + +## A short name for the game used for executables and directories in the built +## distribution. This must be ASCII-only, and must not contain spaces, colons, +## or semicolons. + +define build.name = "slowguts" + + +## Sounds and music ############################################################ + +## These three variables control, among other things, which mixers are shown +## to the player by default. Setting one of these to False will hide the +## appropriate mixer. + +define config.has_sound = True +define config.has_music = True +define config.has_voice = True + + +## To allow the user to play a test sound on the sound or voice channel, +## uncomment a line below and use it to set a sample sound to play. + +# define config.sample_sound = "sample-sound.ogg" +# define config.sample_voice = "sample-voice.ogg" + + +## Uncomment the following line to set an audio file that will be played while +## the player is at the main menu. This file will continue playing into the +## game, until it is stopped or another file is played. + +# define config.main_menu_music = "main-menu-theme.ogg" + + +## Transitions ################################################################# +## +## These variables set transitions that are used when certain events occur. +## Each variable should be set to a transition, or None to indicate that no +## transition should be used. + +## Entering or exiting the game menu. + +define config.enter_transition = dissolve +define config.exit_transition = dissolve + + +## Between screens of the game menu. + +define config.intra_transition = dissolve + + +## A transition that is used after a game has been loaded. + +define config.after_load_transition = None + + +## Used when entering the main menu after the game has ended. + +define config.end_game_transition = None + + +## A variable to set the transition used when the game starts does not exist. +## Instead, use a with statement after showing the initial scene. + + +## Window management ########################################################### +## +## This controls when the dialogue window is displayed. If "show", it is always +## displayed. If "hide", it is only displayed when dialogue is present. If +## "auto", the window is hidden before scene statements and shown again once +## dialogue is displayed. +## +## After the game has started, this can be changed with the "window show", +## "window hide", and "window auto" statements. + +define config.window = "auto" + + +## Transitions used to show and hide the dialogue window + +define config.window_show_transition = Dissolve(.2) +define config.window_hide_transition = Dissolve(.2) + + +## Preference defaults ######################################################### + +## Controls the default text speed. The default, 0, is infinite, while any other +## number is the number of characters per second to type out. + +default preferences.text_cps = 0 + + +## The default auto-forward delay. Larger numbers lead to longer waits, with 0 +## to 30 being the valid range. + +default preferences.afm_time = 15 + + +## Save directory ############################################################## +## +## Controls the platform-specific place Ren'Py will place the save files for +## this game. The save files will be placed in: +## +## Windows: %APPDATA\RenPy\ +## +## Macintosh: $HOME/Library/RenPy/ +## +## Linux: $HOME/.renpy/ +## +## This generally should not be changed, and if it is, should always be a +## literal string, not an expression. + +define config.save_directory = "GURO-1767744159" + + +## Icon ######################################################################## +## +## The icon displayed on the taskbar or dock. + +define config.window_icon = "gui/window_icon.png" + + +## Build configuration ######################################################### +## +## This section controls how Ren'Py turns your project into distribution files. + +init python: + + ## The following functions take file patterns. File patterns are case- + ## insensitive, and matched against the path relative to the base directory, + ## with and without a leading /. If multiple patterns match, the first is + ## used. + ## + ## In a pattern: + ## + ## / is the directory separator. + ## + ## * matches all characters, except the directory separator. + ## + ## ** matches all characters, including the directory separator. + ## + ## For example, "*.txt" matches txt files in the base directory, "game/ + ## **.ogg" matches ogg files in the game directory or any of its + ## subdirectories, and "**.psd" matches psd files anywhere in the project. + + ## Classify files as None to exclude them from the built distributions. + + build.classify('**~', None) + build.classify('**.bak', None) + build.classify('**/.**', None) + build.classify('**/#**', None) + build.classify('**/thumbs.db', None) + + ## To archive files, classify them as 'archive'. + + # build.classify('game/**.png', 'archive') + # build.classify('game/**.jpg', 'archive') + + ## Files matching documentation patterns are duplicated in a mac app build, + ## so they appear in both the app and the zip file. + + build.documentation('*.html') + build.documentation('*.txt') + + +## A Google Play license key is required to perform in-app purchases. It can be +## found in the Google Play developer console, under "Monetize" > "Monetization +## Setup" > "Licensing". + +# define build.google_play_key = "..." + + +## The username and project name associated with an itch.io project, separated +## by a slash. + +# define build.itch_project = "renpytom/test-project" diff --git a/options.rpyc b/options.rpyc new file mode 100644 index 0000000..5ef628e Binary files /dev/null and b/options.rpyc differ diff --git a/saves/1-1-LT1.save b/saves/1-1-LT1.save new file mode 100644 index 0000000..46888f4 Binary files /dev/null and b/saves/1-1-LT1.save differ diff --git a/saves/1-2-LT1.save b/saves/1-2-LT1.save new file mode 100644 index 0000000..60ddeaf Binary files /dev/null and b/saves/1-2-LT1.save differ diff --git a/saves/1-3-LT1.save b/saves/1-3-LT1.save new file mode 100644 index 0000000..6dfcc14 Binary files /dev/null and b/saves/1-3-LT1.save differ diff --git a/saves/1-4-LT1.save b/saves/1-4-LT1.save new file mode 100644 index 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guts", "version": "1.0"}}, "test": {"has_default_testcase": false}} \ No newline at end of file diff --git a/saves/persistent b/saves/persistent new file mode 100644 index 0000000..efe2e36 Binary files /dev/null and b/saves/persistent differ diff --git a/screens.rpy b/screens.rpy new file mode 100644 index 0000000..a953a85 --- /dev/null +++ b/screens.rpy @@ -0,0 +1,1627 @@ +################################################################################ +## Initialization +################################################################################ + +init offset = -1 + + +################################################################################ +## Styles +################################################################################ + +style default: + properties gui.text_properties() + language gui.language + +style input: + properties gui.text_properties("input", accent=True) + adjust_spacing False + +style hyperlink_text: + properties gui.text_properties("hyperlink", accent=True) + hover_underline True + +style gui_text: + properties gui.text_properties("interface") + + +style button: + properties gui.button_properties("button") + +style button_text is gui_text: + properties gui.text_properties("button") + yalign 0.5 + + +style label_text is gui_text: + properties gui.text_properties("label", accent=True) + +style prompt_text is gui_text: + properties gui.text_properties("prompt") + + +style bar: + ysize gui.bar_size + left_bar Frame("gui/bar/left.png", gui.bar_borders, tile=gui.bar_tile) + right_bar Frame("gui/bar/right.png", gui.bar_borders, tile=gui.bar_tile) + +style vbar: + xsize gui.bar_size + top_bar Frame("gui/bar/top.png", gui.vbar_borders, tile=gui.bar_tile) + bottom_bar Frame("gui/bar/bottom.png", gui.vbar_borders, tile=gui.bar_tile) + +style scrollbar: + ysize gui.scrollbar_size + base_bar Frame("gui/scrollbar/horizontal_[prefix_]bar.png", gui.scrollbar_borders, tile=gui.scrollbar_tile) + thumb Frame("gui/scrollbar/horizontal_[prefix_]thumb.png", gui.scrollbar_borders, tile=gui.scrollbar_tile) + +style vscrollbar: + xsize gui.scrollbar_size + base_bar Frame("gui/scrollbar/vertical_[prefix_]bar.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile) + thumb Frame("gui/scrollbar/vertical_[prefix_]thumb.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile) + +style slider: + ysize gui.slider_size + base_bar Frame("gui/slider/horizontal_[prefix_]bar.png", gui.slider_borders, tile=gui.slider_tile) + thumb "gui/slider/horizontal_[prefix_]thumb.png" + +style vslider: + xsize gui.slider_size + base_bar Frame("gui/slider/vertical_[prefix_]bar.png", gui.vslider_borders, tile=gui.slider_tile) + thumb "gui/slider/vertical_[prefix_]thumb.png" + + +style frame: + padding gui.frame_borders.padding + background Frame("gui/frame.png", gui.frame_borders, tile=gui.frame_tile) + + + +################################################################################ +## In-game screens +################################################################################ + + +## Say screen ################################################################## +## +## The say screen is used to display dialogue to the player. It takes two +## parameters, who and what, which are the name of the speaking character and +## the text to be displayed, respectively. (The who parameter can be None if no +## name is given.) +## +## This screen must create a text displayable with id "what", as Ren'Py uses +## this to manage text display. It can also create displayables with id "who" +## and id "window" to apply style properties. +## +## https://www.renpy.org/doc/html/screen_special.html#say + +screen say(who, what): + + window: + id "window" + + if who is not None: + + window: + id "namebox" + style "namebox" + text who id "who" + + text what id "what" + + + ## If there's a side image, display it above the text. Do not display on the + ## phone variant - there's no room. + if not renpy.variant("small"): + add SideImage() xalign 0.0 yalign 1.0 + + +## Make the namebox available for styling through the Character object. +init python: + config.character_id_prefixes.append('namebox') + +style window is default +style say_label is default +style say_dialogue is default +style say_thought is say_dialogue + +style namebox is default +style namebox_label is say_label + + +style window: + xalign 0.5 + xfill True + ## yalign gui.textbox_yalign + ## ysize gui.textbox_height + yalign 0.9 + ysize 85 + + ## background Image("gui/textbox.png", xalign=0.5, yalign=1.0) + +style namebox: + xalign 0.2 + yalign 0 + ysize 70 + + ## xpos gui.name_xpos + ## xanchor gui.name_xalign + ## xsize gui.namebox_width + ## ypos gui.name_ypos + ### ysize gui.namebox_height + + ## background Frame("gui/namebox.png", gui.namebox_borders, tile=gui.namebox_tile, xalign=gui.name_xalign) + ## padding gui.namebox_borders.padding + +style say_label: + properties gui.text_properties("name", accent=True) + xalign gui.name_xalign + yalign 0.5 + +style say_dialogue: + properties gui.text_properties("dialogue") + + xpos gui.dialogue_xpos + xsize gui.dialogue_width + ypos gui.dialogue_ypos + + adjust_spacing False + +## Input screen ################################################################ +## +## This screen is used to display renpy.input. The prompt parameter is used to +## pass a text prompt in. +## +## This screen must create an input displayable with id "input" to accept the +## various input parameters. +## +## https://www.renpy.org/doc/html/screen_special.html#input + +screen input(prompt): + style_prefix "input" + + window: + + vbox: + xanchor gui.dialogue_text_xalign + xpos gui.dialogue_xpos + xsize gui.dialogue_width + ypos gui.dialogue_ypos + + text prompt style "input_prompt" + input id "input" + +style input_prompt is default + +style input_prompt: + xalign gui.dialogue_text_xalign + properties gui.text_properties("input_prompt") + +style input: + xalign gui.dialogue_text_xalign + xmaximum gui.dialogue_width + + +## Choice screen ############################################################### +## +## This screen is used to display the in-game choices presented by the menu +## statement. The one parameter, items, is a list of objects, each with caption +## and action fields. +## +## https://www.renpy.org/doc/html/screen_special.html#choice + +screen choice(items): + style_prefix "choice" + + vbox: + for i in items: + textbutton i.caption action i.action + + +style choice_vbox is vbox +style choice_button is button +style choice_button_text is button_text + +style choice_vbox: + xalign 0.5 + ypos 270 + yanchor 0.5 + + spacing gui.choice_spacing + +style choice_button is default: + properties gui.button_properties("choice_button") + +style choice_button_text is default: + properties gui.text_properties("choice_button") + + +## Quick Menu screen ########################################################### +## +## The quick menu is displayed in-game to provide easy access to the out-of-game +## menus. + +screen quick_menu(): + + ## Ensure this appears on top of other screens. + zorder 100 + + if quick_menu: + + hbox: + style_prefix "quick" + style "quick_menu" + + textbutton _("Back") action Rollback() + textbutton _("History") action ShowMenu('history') + textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm=True) + textbutton _("Auto") action Preference("auto-forward", "toggle") + textbutton _("Save") action ShowMenu('save') + textbutton _("Q.Save") action QuickSave() + textbutton _("Q.Load") action QuickLoad() + textbutton _("Prefs") action ShowMenu('preferences') + + +## This code ensures that the quick_menu screen is displayed in-game, whenever +## the player has not explicitly hidden the interface. +init python: + config.overlay_screens.append("quick_menu") + +default quick_menu = True + +style quick_menu is hbox +style quick_button is default +style quick_button_text is button_text + +style quick_menu: + xalign 0.5 + yalign 1.0 + +style quick_button: + properties gui.button_properties("quick_button") + +style quick_button_text: + properties gui.text_properties("quick_button") + + +################################################################################ +## Main and Game Menu Screens +################################################################################ + +## Navigation screen ########################################################### +## +## This screen is included in the main and game menus, and provides navigation +## to other menus, and to start the game. + +screen navigation(): + + vbox: + style_prefix "navigation" + + xpos gui.navigation_xpos + yalign 0.5 + + spacing gui.navigation_spacing + + if main_menu: + + textbutton _("Start") action Start() + + else: + + textbutton _("History") action ShowMenu("history") + + textbutton _("Save") action ShowMenu("save") + + textbutton _("Load") action ShowMenu("load") + + textbutton _("Preferences") action ShowMenu("preferences") + + if _in_replay: + + textbutton _("End Replay") action EndReplay(confirm=True) + + elif not main_menu: + + textbutton _("Main Menu") action MainMenu() + + textbutton _("About") action ShowMenu("about") + + if renpy.variant("pc") or (renpy.variant("web") and not renpy.variant("mobile")): + + ## Help isn't necessary or relevant to mobile devices. + textbutton _("Help") action ShowMenu("help") + + if renpy.variant("pc"): + + ## The quit button is banned on iOS and unnecessary on Android and + ## Web. + textbutton _("Quit") action Quit(confirm=not main_menu) + + +style navigation_button is gui_button +style navigation_button_text is gui_button_text + +style navigation_button: + size_group "navigation" + properties gui.button_properties("navigation_button") + +style navigation_button_text: + properties gui.text_properties("navigation_button") + + +## Main Menu screen ############################################################ +## +## Used to display the main menu when Ren'Py starts. +## +## https://www.renpy.org/doc/html/screen_special.html#main-menu + +screen main_menu(): + + ## This ensures that any other menu screen is replaced. + tag menu + + add gui.main_menu_background + + ## This empty frame darkens the main menu. + frame: + style "main_menu_frame" + + ## The use statement includes another screen inside this one. The actual + ## contents of the main menu are in the navigation screen. + use navigation + + if gui.show_name: + + vbox: + style "main_menu_vbox" + + text "[config.name!t]": + style "main_menu_title" + + text "[config.version]": + style "main_menu_version" + + +style main_menu_frame is empty +style main_menu_vbox is vbox +style main_menu_text is gui_text +style main_menu_title is main_menu_text +style main_menu_version is main_menu_text + +style main_menu_frame: + xsize 280 + yfill True + + background "gui/overlay/main_menu.png" + +style main_menu_vbox: + xalign 1.0 + xoffset -20 + xmaximum 800 + yalign 1.0 + yoffset -20 + +style main_menu_text: + properties gui.text_properties("main_menu", accent=True) + +style main_menu_title: + properties gui.text_properties("title") + +style main_menu_version: + properties gui.text_properties("version") + + +## Game Menu screen ############################################################ +## +## This lays out the basic common structure of a game menu screen. It's called +## with the screen title, and displays the background, title, and navigation. +## +## The scroll parameter can be None, or one of "viewport" or "vpgrid". +## This screen is intended to be used with one or more children, which are +## transcluded (placed) inside it. + +screen game_menu(title, scroll=None, yinitial=0.0, spacing=0): + + style_prefix "game_menu" + + if main_menu: + add gui.main_menu_background + else: + add gui.game_menu_background + + frame: + style "game_menu_outer_frame" + + hbox: + + ## Reserve space for the navigation section. + frame: + style "game_menu_navigation_frame" + + frame: + style "game_menu_content_frame" + + if scroll == "viewport": + + viewport: + yinitial yinitial + scrollbars "vertical" + mousewheel True + draggable True + pagekeys True + + side_yfill True + + vbox: + spacing spacing + + transclude + + elif scroll == "vpgrid": + + vpgrid: + cols 1 + yinitial yinitial + + scrollbars "vertical" + mousewheel True + draggable True + pagekeys True + + side_yfill True + + spacing spacing + + transclude + + else: + + transclude + + use navigation + + textbutton _("Return"): + style "return_button" + + action Return() + + label title + + if main_menu: + key "game_menu" action ShowMenu("main_menu") + + +style game_menu_outer_frame is empty +style game_menu_navigation_frame is empty +style game_menu_content_frame is empty +style game_menu_viewport is gui_viewport +style game_menu_side is gui_side +style game_menu_scrollbar is gui_vscrollbar + +style game_menu_label is gui_label +style game_menu_label_text is gui_label_text + +style return_button is navigation_button +style return_button_text is navigation_button_text + +style game_menu_outer_frame: + bottom_padding 30 + top_padding 120 + + background "gui/overlay/game_menu.png" + +style game_menu_navigation_frame: + xsize 280 + yfill True + +style game_menu_content_frame: + left_margin 40 + right_margin 20 + top_margin 10 + +style game_menu_viewport: + xsize 920 + +style game_menu_vscrollbar: + unscrollable gui.unscrollable + +style game_menu_side: + spacing 10 + +style game_menu_label: + xpos 50 + ysize 120 + +style game_menu_label_text: + size 50 + color gui.accent_color + yalign 0.5 + +style return_button: + xpos gui.navigation_xpos + yalign 1.0 + yoffset -30 + + +## About screen ################################################################ +## +## This screen gives credit and copyright information about the game and Ren'Py. +## +## There's nothing special about this screen, and hence it also serves as an +## example of how to make a custom screen. + +screen about(): + + tag menu + + ## This use statement includes the game_menu screen inside this one. The + ## vbox child is then included inside the viewport inside the game_menu + ## screen. + use game_menu(_("About"), scroll="viewport"): + + style_prefix "about" + + vbox: + + label "[config.name!t]" + text _("Version [config.version!t]\n") + + ## gui.about is usually set in options.rpy. + if gui.about: + text "[gui.about!t]\n" + + text _("Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]") + + +style about_label is gui_label +style about_label_text is gui_label_text +style about_text is gui_text + +style about_label_text: + size gui.label_text_size + + +## Load and Save screens ####################################################### +## +## These screens are responsible for letting the player save the game and load +## it again. Since they share nearly everything in common, both are implemented +## in terms of a third screen, file_slots. +## +## https://www.renpy.org/doc/html/screen_special.html#save https:// +## www.renpy.org/doc/html/screen_special.html#load + +screen save(): + + tag menu + + use file_slots(_("Save")) + + +screen load(): + + tag menu + + use file_slots(_("Load")) + + +screen file_slots(title): + + default page_name_value = FilePageNameInputValue(pattern=_("Page {}"), auto=_("Automatic saves"), quick=_("Quick saves")) + + use game_menu(title): + + fixed: + + ## This ensures the input will get the enter event before any of the + ## buttons do. + order_reverse True + + ## The page name, which can be edited by clicking on a button. + button: + style "page_label" + + key_events True + xalign 0.5 + action page_name_value.Toggle() + + input: + style "page_label_text" + value page_name_value + + ## The grid of file slots. + grid gui.file_slot_cols gui.file_slot_rows: + style_prefix "slot" + + xalign 0.5 + yalign 0.5 + + spacing gui.slot_spacing + + for i in range(gui.file_slot_cols * gui.file_slot_rows): + + $ slot = i + 1 + + button: + action FileAction(slot) + + has vbox + + add FileScreenshot(slot) xalign 0.5 + + text FileTime(slot, format=_("{#file_time}%A, %B %d %Y, %H:%M"), empty=_("empty slot")): + style "slot_time_text" + + text FileSaveName(slot): + style "slot_name_text" + + key "save_delete" action FileDelete(slot) + + ## Buttons to access other pages. + vbox: + style_prefix "page" + + xalign 0.5 + yalign 1.0 + + hbox: + xalign 0.5 + + spacing gui.page_spacing + + textbutton _("<") action FilePagePrevious() + key "save_page_prev" action FilePagePrevious() + + if config.has_autosave: + textbutton _("{#auto_page}A") action FilePage("auto") + + if config.has_quicksave: + textbutton _("{#quick_page}Q") action FilePage("quick") + + ## range(1, 10) gives the numbers from 1 to 9. + for page in range(1, 10): + textbutton "[page]" action FilePage(page) + + textbutton _(">") action FilePageNext() + key "save_page_next" action FilePageNext() + + if config.has_sync: + if CurrentScreenName() == "save": + textbutton _("Upload Sync"): + action UploadSync() + xalign 0.5 + else: + textbutton _("Download Sync"): + action DownloadSync() + xalign 0.5 + + +style page_label is gui_label +style page_label_text is gui_label_text +style page_button is gui_button +style page_button_text is gui_button_text + +style slot_button is gui_button +style slot_button_text is gui_button_text +style slot_time_text is slot_button_text +style slot_name_text is slot_button_text + +style page_label: + xpadding 50 + ypadding 3 + xalign 0.5 + +style page_label_text: + textalign 0.5 + layout "subtitle" + hover_color gui.hover_color + +style page_button: + properties gui.button_properties("page_button") + +style page_button_text: + properties gui.text_properties("page_button") + +style slot_button: + properties gui.button_properties("slot_button") + +style slot_button_text: + properties gui.text_properties("slot_button") + + +## Preferences screen ########################################################## +## +## The preferences screen allows the player to configure the game to better suit +## themselves. +## +## https://www.renpy.org/doc/html/screen_special.html#preferences + +screen preferences(): + + tag menu + + use game_menu(_("Preferences"), scroll="viewport"): + + vbox: + + hbox: + box_wrap True + + if renpy.variant("pc") or renpy.variant("web"): + + vbox: + style_prefix "radio" + label _("Display") + textbutton _("Window") action Preference("display", "window") + textbutton _("Fullscreen") action Preference("display", "fullscreen") + + vbox: + style_prefix "check" + label _("Skip") + textbutton _("Unseen Text") action Preference("skip", "toggle") + textbutton _("After Choices") action Preference("after choices", "toggle") + textbutton _("Transitions") action InvertSelected(Preference("transitions", "toggle")) + + ## Additional vboxes of type "radio_pref" or "check_pref" can be + ## added here, to add additional creator-defined preferences. + + null height (4 * gui.pref_spacing) + + hbox: + style_prefix "slider" + box_wrap True + + vbox: + + label _("Text Speed") + + bar value Preference("text speed") + + label _("Auto-Forward Time") + + bar value Preference("auto-forward time") + + vbox: + + if config.has_music: + label _("Music Volume") + + hbox: + bar value Preference("music volume") + + if config.has_sound: + + label _("Sound Volume") + + hbox: + bar value Preference("sound volume") + + if config.sample_sound: + textbutton _("Test") action Play("sound", config.sample_sound) + + + if config.has_voice: + label _("Voice Volume") + + hbox: + bar value Preference("voice volume") + + if config.sample_voice: + textbutton _("Test") action Play("voice", config.sample_voice) + + if config.has_music or config.has_sound or config.has_voice: + null height gui.pref_spacing + + textbutton _("Mute All"): + action Preference("all mute", "toggle") + style "mute_all_button" + + +style pref_label is gui_label +style pref_label_text is gui_label_text +style pref_vbox is vbox + +style radio_label is pref_label +style radio_label_text is pref_label_text +style radio_button is gui_button +style radio_button_text is gui_button_text +style radio_vbox is pref_vbox + +style check_label is pref_label +style check_label_text is pref_label_text +style check_button is gui_button +style check_button_text is gui_button_text +style check_vbox is pref_vbox + +style slider_label is pref_label +style slider_label_text is pref_label_text +style slider_slider is gui_slider +style slider_button is gui_button +style slider_button_text is gui_button_text +style slider_pref_vbox is pref_vbox + +style mute_all_button is check_button +style mute_all_button_text is check_button_text + +style pref_label: + top_margin gui.pref_spacing + bottom_margin 2 + +style pref_label_text: + yalign 1.0 + +style pref_vbox: + xsize 225 + +style radio_vbox: + spacing gui.pref_button_spacing + +style radio_button: + properties gui.button_properties("radio_button") + foreground "gui/button/radio_[prefix_]foreground.png" + +style radio_button_text: + properties gui.text_properties("radio_button") + +style check_vbox: + spacing gui.pref_button_spacing + +style check_button: + properties gui.button_properties("check_button") + foreground "gui/button/check_[prefix_]foreground.png" + +style check_button_text: + properties gui.text_properties("check_button") + +style slider_slider: + xsize 350 + +style slider_button: + properties gui.button_properties("slider_button") + yalign 0.5 + left_margin 10 + +style slider_button_text: + properties gui.text_properties("slider_button") + +style slider_vbox: + xsize 450 + + +## History screen ############################################################## +## +## This is a screen that displays the dialogue history to the player. While +## there isn't anything special about this screen, it does have to access the +## dialogue history stored in _history_list. +## +## https://www.renpy.org/doc/html/history.html + +screen history(): + + tag menu + + ## Avoid predicting this screen, as it can be very large. + predict False + + use game_menu(_("History"), scroll=("vpgrid" if gui.history_height else "viewport"), yinitial=1.0, spacing=gui.history_spacing): + + style_prefix "history" + + for h in _history_list: + + window: + + ## This lays things out properly if history_height is None. + has fixed: + yfit True + + if h.who: + + label h.who: + style "history_name" + substitute False + + ## Take the color of the who text from the Character, if + ## set. + if "color" in h.who_args: + text_color h.who_args["color"] + + $ what = renpy.filter_text_tags(h.what, allow=gui.history_allow_tags) + text what: + substitute False + + if not _history_list: + label _("The dialogue history is empty.") + + +## This determines what tags are allowed to be displayed on the history screen. + +define gui.history_allow_tags = { "alt", "noalt", "rt", "rb", "art" } + + +style history_window is empty + +style history_name is gui_label +style history_name_text is gui_label_text +style history_text is gui_text + +style history_label is gui_label +style history_label_text is gui_label_text + +style history_window: + xfill True + ysize gui.history_height + +style history_name: + xpos gui.history_name_xpos + xanchor gui.history_name_xalign + ypos gui.history_name_ypos + xsize gui.history_name_width + +style history_name_text: + min_width gui.history_name_width + textalign gui.history_name_xalign + +style history_text: + xpos gui.history_text_xpos + ypos gui.history_text_ypos + xanchor gui.history_text_xalign + xsize gui.history_text_width + min_width gui.history_text_width + textalign gui.history_text_xalign + layout ("subtitle" if gui.history_text_xalign else "tex") + +style history_label: + xfill True + +style history_label_text: + xalign 0.5 + + +## Help screen ################################################################# +## +## A screen that gives information about key and mouse bindings. It uses other +## screens (keyboard_help, mouse_help, and gamepad_help) to display the actual +## help. + +screen help(): + + tag menu + + default device = "keyboard" + + use game_menu(_("Help"), scroll="viewport"): + + style_prefix "help" + + vbox: + spacing 15 + + hbox: + + textbutton _("Keyboard") action SetScreenVariable("device", "keyboard") + textbutton _("Mouse") action SetScreenVariable("device", "mouse") + + if GamepadExists(): + textbutton _("Gamepad") action SetScreenVariable("device", "gamepad") + + if device == "keyboard": + use keyboard_help + elif device == "mouse": + use mouse_help + elif device == "gamepad": + use gamepad_help + + +screen keyboard_help(): + + hbox: + label _("Enter") + text _("Advances dialogue and activates the interface.") + + hbox: + label _("Space") + text _("Advances dialogue without selecting choices.") + + hbox: + label _("Arrow Keys") + text _("Navigate the interface.") + + hbox: + label _("Escape") + text _("Accesses the game menu.") + + hbox: + label _("Ctrl") + text _("Skips dialogue while held down.") + + hbox: + label _("Tab") + text _("Toggles dialogue skipping.") + + hbox: + label _("Page Up") + text _("Rolls back to earlier dialogue.") + + hbox: + label _("Page Down") + text _("Rolls forward to later dialogue.") + + hbox: + label "H" + text _("Hides the user interface.") + + hbox: + label "S" + text _("Takes a screenshot.") + + hbox: + label "V" + text _("Toggles assistive {a=https://www.renpy.org/l/voicing}self-voicing{/a}.") + + hbox: + label "Shift+A" + text _("Opens the accessibility menu.") + + +screen mouse_help(): + + hbox: + label _("Left Click") + text _("Advances dialogue and activates the interface.") + + hbox: + label _("Middle Click") + text _("Hides the user interface.") + + hbox: + label _("Right Click") + text _("Accesses the game menu.") + + hbox: + label _("Mouse Wheel Up") + text _("Rolls back to earlier dialogue.") + + hbox: + label _("Mouse Wheel Down") + text _("Rolls forward to later dialogue.") + + +screen gamepad_help(): + + hbox: + label _("Right Trigger\nA/Bottom Button") + text _("Advances dialogue and activates the interface.") + + hbox: + label _("Left Trigger\nLeft Shoulder") + text _("Rolls back to earlier dialogue.") + + hbox: + label _("Right Shoulder") + text _("Rolls forward to later dialogue.") + + hbox: + label _("D-Pad, Sticks") + text _("Navigate the interface.") + + hbox: + label _("Start, Guide, B/Right Button") + text _("Accesses the game menu.") + + hbox: + label _("Y/Top Button") + text _("Hides the user interface.") + + textbutton _("Calibrate") action GamepadCalibrate() + + +style help_button is gui_button +style help_button_text is gui_button_text +style help_label is gui_label +style help_label_text is gui_label_text +style help_text is gui_text + +style help_button: + properties gui.button_properties("help_button") + xmargin 8 + +style help_button_text: + properties gui.text_properties("help_button") + +style help_label: + xsize 250 + right_padding 20 + +style help_label_text: + size gui.text_size + xalign 1.0 + textalign 1.0 + + + +################################################################################ +## Additional screens +################################################################################ + + +## Confirm screen ############################################################## +## +## The confirm screen is called when Ren'Py wants to ask the player a yes or no +## question. +## +## https://www.renpy.org/doc/html/screen_special.html#confirm + +screen confirm(message, yes_action, no_action): + + ## Ensure other screens do not get input while this screen is displayed. + modal True + + zorder 200 + + style_prefix "confirm" + + add "gui/overlay/confirm.png" + + frame: + + vbox: + xalign .5 + yalign .5 + spacing 30 + + label _(message): + style "confirm_prompt" + xalign 0.5 + + hbox: + xalign 0.5 + spacing 100 + + textbutton _("Yes") action yes_action + textbutton _("No") action no_action + + ## Right-click and escape answer "no". + key "game_menu" action no_action + + +style confirm_frame is gui_frame +style confirm_prompt is gui_prompt +style confirm_prompt_text is gui_prompt_text +style confirm_button is gui_medium_button +style confirm_button_text is gui_medium_button_text + +style confirm_frame: + background Frame([ "gui/confirm_frame.png", "gui/frame.png"], gui.confirm_frame_borders, tile=gui.frame_tile) + padding gui.confirm_frame_borders.padding + xalign .5 + yalign .5 + +style confirm_prompt_text: + textalign 0.5 + layout "subtitle" + +style confirm_button: + properties gui.button_properties("confirm_button") + +style confirm_button_text: + properties gui.text_properties("confirm_button") + + +## Skip indicator screen ####################################################### +## +## The skip_indicator screen is displayed to indicate that skipping is in +## progress. +## +## https://www.renpy.org/doc/html/screen_special.html#skip-indicator + +screen skip_indicator(): + + zorder 100 + style_prefix "skip" + + frame: + + hbox: + spacing 6 + + text _("Skipping") + + text "▸" at delayed_blink(0.0, 1.0) style "skip_triangle" + text "▸" at delayed_blink(0.2, 1.0) style "skip_triangle" + text "▸" at delayed_blink(0.4, 1.0) style "skip_triangle" + + +## This transform is used to blink the arrows one after another. +transform delayed_blink(delay, cycle): + alpha .5 + + pause delay + + block: + linear .2 alpha 1.0 + pause .2 + linear .2 alpha 0.5 + pause (cycle - .4) + repeat + + +style skip_frame is empty +style skip_text is gui_text +style skip_triangle is skip_text + +style skip_frame: + ypos gui.skip_ypos + background Frame("gui/skip.png", gui.skip_frame_borders, tile=gui.frame_tile) + padding gui.skip_frame_borders.padding + +style skip_text: + size gui.notify_text_size + +style skip_triangle: + ## We have to use a font that has the BLACK RIGHT-POINTING SMALL TRIANGLE + ## glyph in it. + font "DejaVuSans.ttf" + + +## Notify screen ############################################################### +## +## The notify screen is used to show the player a message. (For example, when +## the game is quicksaved or a screenshot has been taken.) +## +## https://www.renpy.org/doc/html/screen_special.html#notify-screen + +screen notify(message): + + zorder 100 + style_prefix "notify" + + frame at notify_appear: + text "[message!tq]" + + timer 3.25 action Hide('notify') + + +transform notify_appear: + on show: + alpha 0 + linear .25 alpha 1.0 + on hide: + linear .5 alpha 0.0 + + +style notify_frame is empty +style notify_text is gui_text + +style notify_frame: + ypos gui.notify_ypos + + background Frame("gui/notify.png", gui.notify_frame_borders, tile=gui.frame_tile) + padding gui.notify_frame_borders.padding + +style notify_text: + properties gui.text_properties("notify") + + +## NVL screen ################################################################## +## +## This screen is used for NVL-mode dialogue and menus. +## +## https://www.renpy.org/doc/html/screen_special.html#nvl + + +screen nvl(dialogue, items=None): + + window: + style "nvl_window" + + has vbox: + spacing gui.nvl_spacing + + ## Displays dialogue in either a vpgrid or the vbox. + if gui.nvl_height: + + vpgrid: + cols 1 + yinitial 1.0 + + use nvl_dialogue(dialogue) + + else: + + use nvl_dialogue(dialogue) + + ## Displays the menu, if given. The menu may be displayed incorrectly if + ## config.narrator_menu is set to True. + for i in items: + + textbutton i.caption: + action i.action + style "nvl_button" + + add SideImage() xalign 0.0 yalign 1.0 + + +screen nvl_dialogue(dialogue): + + for d in dialogue: + + window: + id d.window_id + + fixed: + yfit gui.nvl_height is None + + if d.who is not None: + + text d.who: + id d.who_id + + text d.what: + id d.what_id + + +## This controls the maximum number of NVL-mode entries that can be displayed at +## once. +define config.nvl_list_length = gui.nvl_list_length + +style nvl_window is default +style nvl_entry is default + +style nvl_label is say_label +style nvl_dialogue is say_dialogue + +style nvl_button is button +style nvl_button_text is button_text + +style nvl_window: + xfill True + yfill True + + background "gui/nvl.png" + padding gui.nvl_borders.padding + +style nvl_entry: + xfill True + ysize gui.nvl_height + +style nvl_label: + xpos gui.nvl_name_xpos + xanchor gui.nvl_name_xalign + ypos gui.nvl_name_ypos + yanchor 0.0 + xsize gui.nvl_name_width + min_width gui.nvl_name_width + textalign gui.nvl_name_xalign + +style nvl_dialogue: + xpos gui.nvl_text_xpos + xanchor gui.nvl_text_xalign + ypos gui.nvl_text_ypos + xsize gui.nvl_text_width + min_width gui.nvl_text_width + textalign gui.nvl_text_xalign + layout ("subtitle" if gui.nvl_text_xalign else "tex") + +style nvl_thought: + xpos gui.nvl_thought_xpos + xanchor gui.nvl_thought_xalign + ypos gui.nvl_thought_ypos + xsize gui.nvl_thought_width + min_width gui.nvl_thought_width + textalign gui.nvl_thought_xalign + layout ("subtitle" if gui.nvl_text_xalign else "tex") + +style nvl_button: + properties gui.button_properties("nvl_button") + xpos gui.nvl_button_xpos + xanchor gui.nvl_button_xalign + +style nvl_button_text: + properties gui.text_properties("nvl_button") + + +## Bubble screen ############################################################### +## +## The bubble screen is used to display dialogue to the player when using speech +## bubbles. The bubble screen takes the same parameters as the say screen, must +## create a displayable with the id of "what", and can create displayables with +## the "namebox", "who", and "window" ids. +## +## https://www.renpy.org/doc/html/bubble.html#bubble-screen + +screen bubble(who, what): + style_prefix "bubble" + + window: + id "window" + + if who is not None: + + window: + id "namebox" + style "bubble_namebox" + + text who: + id "who" + + text what: + id "what" + + default ctc = None + showif ctc: + add ctc + +style bubble_window is empty +style bubble_namebox is empty +style bubble_who is default +style bubble_what is default + +style bubble_window: + xpadding 30 + top_padding 5 + bottom_padding 5 + +style bubble_namebox: + xalign 0.5 + +style bubble_who: + xalign 0.5 + textalign 0.5 + color "#000" + +style bubble_what: + align (0.5, 0.5) + text_align 0.5 + layout "subtitle" + color "#000" + +define bubble.frame = Frame("gui/bubble.png", 55, 55, 55, 95) +define bubble.thoughtframe = Frame("gui/thoughtbubble.png", 55, 55, 55, 55) + +define bubble.properties = { + "bottom_left" : { + "window_background" : Transform(bubble.frame, xzoom=1, yzoom=1), + "window_bottom_padding" : 27, + }, + + "bottom_right" : { + "window_background" : Transform(bubble.frame, xzoom=-1, yzoom=1), + "window_bottom_padding" : 27, + }, + + "top_left" : { + "window_background" : Transform(bubble.frame, xzoom=1, yzoom=-1), + "window_top_padding" : 27, + }, + + "top_right" : { + "window_background" : Transform(bubble.frame, xzoom=-1, yzoom=-1), + "window_top_padding" : 27, + }, + + "thought" : { + "window_background" : bubble.thoughtframe, + } +} + +define bubble.expand_area = { + "bottom_left" : (0, 0, 0, 22), + "bottom_right" : (0, 0, 0, 22), + "top_left" : (0, 22, 0, 0), + "top_right" : (0, 22, 0, 0), + "thought" : (0, 0, 0, 0), +} + + + +################################################################################ +## Mobile Variants +################################################################################ + +style pref_vbox: + variant "medium" + xsize 450 + +## Since a mouse may not be present, we replace the quick menu with a version +## that uses fewer and bigger buttons that are easier to touch. +screen quick_menu(): + variant "touch" + + zorder 100 + + if quick_menu: + + hbox: + style "quick_menu" + style_prefix "quick" + + textbutton _("Back") action Rollback() + textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm=True) + textbutton _("Auto") action Preference("auto-forward", "toggle") + textbutton _("Menu") action ShowMenu() + + +style window: + variant "small" + background "gui/phone/textbox.png" + +style radio_button: + variant "small" + foreground "gui/phone/button/radio_[prefix_]foreground.png" + +style check_button: + variant "small" + foreground "gui/phone/button/check_[prefix_]foreground.png" + +style nvl_window: + variant "small" + background "gui/phone/nvl.png" + +style main_menu_frame: + variant "small" + background "gui/phone/overlay/main_menu.png" + +style game_menu_outer_frame: + variant "small" + background "gui/phone/overlay/game_menu.png" + +style game_menu_navigation_frame: + variant "small" + xsize 340 + +style game_menu_content_frame: + variant "small" + top_margin 0 + +style game_menu_viewport: + variant "small" + xsize 870 + +style pref_vbox: + variant "small" + xsize 400 + +style bar: + variant "small" + ysize gui.bar_size + left_bar Frame("gui/phone/bar/left.png", gui.bar_borders, tile=gui.bar_tile) + right_bar Frame("gui/phone/bar/right.png", gui.bar_borders, tile=gui.bar_tile) + +style vbar: + variant "small" + xsize gui.bar_size + top_bar Frame("gui/phone/bar/top.png", gui.vbar_borders, tile=gui.bar_tile) + bottom_bar Frame("gui/phone/bar/bottom.png", gui.vbar_borders, tile=gui.bar_tile) + +style scrollbar: + variant "small" + ysize gui.scrollbar_size + base_bar Frame("gui/phone/scrollbar/horizontal_[prefix_]bar.png", gui.scrollbar_borders, tile=gui.scrollbar_tile) + thumb Frame("gui/phone/scrollbar/horizontal_[prefix_]thumb.png", gui.scrollbar_borders, tile=gui.scrollbar_tile) + +style vscrollbar: + variant "small" + xsize gui.scrollbar_size + base_bar Frame("gui/phone/scrollbar/vertical_[prefix_]bar.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile) + thumb Frame("gui/phone/scrollbar/vertical_[prefix_]thumb.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile) + +style slider: + variant "small" + ysize gui.slider_size + base_bar Frame("gui/phone/slider/horizontal_[prefix_]bar.png", gui.slider_borders, tile=gui.slider_tile) + thumb "gui/phone/slider/horizontal_[prefix_]thumb.png" + +style vslider: + variant "small" + xsize gui.slider_size + base_bar Frame("gui/phone/slider/vertical_[prefix_]bar.png", gui.vslider_borders, tile=gui.slider_tile) + thumb "gui/phone/slider/vertical_[prefix_]thumb.png" + +style slider_vbox: + variant "small" + xsize None + +style slider_slider: + variant "small" + xsize 600 diff --git a/screens.rpyc b/screens.rpyc new file mode 100644 index 0000000..43999c5 Binary files /dev/null and b/screens.rpyc differ diff --git a/script.rpy b/script.rpy new file mode 100644 index 0000000..97d088d --- /dev/null +++ b/script.rpy @@ -0,0 +1,1347 @@ +# nvl chara defs (in case there's more than one i guess?) +define nvlnarrator = Character(None, what_outlines= [( 2, "#000005", 0, 0)], kind=nvl, line_spacing=0) +define nvlred = Character(None, what_color = "#ff0000", what_outlines= [( 2, "#bb0000", 0, 0)], kind=nvl, line_spacing=0) + +# adv chara defs +define advnarratorslow = Character(None, what_outlines= [( 2, "#000005", 0, 0)], what_slow_cps=15, kind=adv) +define advnarrator = Character(None, what_outlines= [( 2, "#000005", 0, 0)], kind=adv) + +define incidental = Character(None, what_prefix="「", what_suffix="」", what_outlines= [( 2, "#000005", 0, 0)], what_slow_cps=22, kind=adv) + +define null = Character( + "NULL DATA; is empty", + color="#ff0000", + outlines= [( 2, "#000005", 0, 0)], + + what_prefix="「", + what_suffix="」", + what_outlines= [( 2, "#000005", 0, 0)], + + what_slow_cps=22, + kind=adv) + +define irida = Character( + "Irida", + color="#df7c7c", + outlines= [( 2, "#000005", 0, 0)], + + what_prefix="「", + what_suffix="」", + what_outlines= [( 2, "#000005", 0, 0)], + + what_slow_cps=22, + kind=adv) + +define combined = Character( + "IRIDA", + color="#ff0000", + outlines= [( 2, "#000005", 0, 0)], + + what_prefix="「", + what_suffix="」", + what_outlines= [( 2, "#000005", 0, 0)], + + what_slow_cps=22, + kind=adv) + +# chara displayables + +layeredimage null boast: + attribute base default + group face auto: + attribute smugopen default + +layeredimage irida stiff: + attribute base default + group face auto: + attribute stare default + group clothing auto: + attribute shirt default + +# transforms +transform bouncetransition(duration=0.25): + easeout(duration / 2) yoffset 5 + pause .1 + events False + + easein(duration / 2) yoffset 0 + events True + +transform rightfar: + xalign 1.40 + yalign 1.5 + +image noiseimg: + "static_1" + pause .03 + "static_2" + pause .03 + "static_3" + pause .03 + "static_4" + pause .03 + repeat + +image red = "#AF0000" + +# misc... ?? +define config.nearest_neighbor = True +default preferences.text_cps = 30 +init python: + renpy.music.register_channel("ambient", loop=True) + +label static(duration=1.8): + stop sound + stop ambient + stop music + show noiseimg + play sound static + pause duration + return + +# scenes begin here +label start: + jump prologue + jump act1 + jump act2 + jump finale + jump epilogue + +label prologue: + + scene ceiling with fade + + nvlnarrator "My eyes widen suddenly, waking me as if I was dreaming, except my body doesn't have the energy to bolt up in shock.{w} The rest of my senses lag behind, so at first I'm not sure what has me wide + awake so late at night." + + play sound heartbeat_single + + nvlnarrator "Soon I feel my head starting to pound.{w} At first it's only unpleasant, but after a short moment it feels like someone's holding a drill right to the center of my forehead." + + play sound heartbeat_single + scene ceiling_red with vpunch + + nvlnarrator "My vision turns blood red.{w} The world becomes dizzying... I hold onto my bed like I'm bound to be thrown around by gravity..." + + nvlnarrator "Logically, I know it's just my body acting up, probably some kind of sickness, but when the whole world's twisting around me, all coated in red, I can't help but wonder if the world itself is + writhing in pain, about to meet its end." + + play ambient heartbeat_strong + + nvlnarrator "Every second the feelings bathing my body become harder and harder to ignore.{w} The pain, once localized right at the center of my forehead, now feels more like a saw going through my head.{w} + Is my brain splitting in half?" + + scene black with dissolve + + nvlnarrator "I turn, clutching my pillow to the sides of my head." + + nvl clear + scene cg_meeting_empty with dissolve + + nvlnarrator "Turned to the side like this, my negligence stares back at me in full display by way of the sheer state of disrepair I've left every inch of my apartment in.{w} But even now I can't bring myself to + care. I get overwhelmed enough just making sure I'm home safe from work already..." + + nvlnarrator "For a dead-end like me, a living situation like this is nothing short of suitable, though if whatever is troubling my body now happens to take my life, I'll definitely have wished to die with my + sights set on something a bit more beautiful." + + scene cg_meeting_empty with dissolve + stop ambient fadeout 1.0 + $renpy.pause(0.5) + + nvlnarrator "Time keeps passing.{w} The pain doesn't dull, but my awareness does.{w} After all, how long has it been since I've been staring out that window?" + + nvlnarrator "The unchanging nature of these walls starts messing with me...{w} Every once in a while I think I see something in the corner of my eyes, a bug, or sometimes something gross and fleshy, writhing + and unreal.{w} A desperate fleeting thought makes me wonder if there's a monster hiding somewhere inside, causing me to be sick..." + + nvlnarrator "... but I think I'm much too boring to be the target of anything like that.{w} What fun is there in watching your target hide under her covers and her pillow until the pain ends?" + + nvl hide Dissolve(0.5) + scene cg_meeting_empty with dissolve + $renpy.pause(0.5) + + advnarratorslow "My perception of time continues, warped as it was." + + advnarratorslow "The wall writhes, every second more violent, in the corner of my eyes." + + advnarratorslow "There's a strange feeling to it..." + + advnarratorslow "I've become desensitized to my own body, all while inhabiting it and feeling its pain." + + advnarratorslow "It feels like being encased in a cocoon." + + advnarratorslow "But it's just when I think I'm completely ready to dissociate that I see it." + + scene cg_meeting_peek with dissolve + play music t1 fadein 1.0 + $renpy.pause(1) + + null "...... {w}Hello? {w}May I come in...?" + + advnarratorslow "At that point, I need to put in effort to regain perfect motor control." + + advnarratorslow "It takes me a second to ask her." + + advnarratorslow "At first, nothing comes out..." + + advnarratorslow "And then a vague, pained whimper." + + advnarratorslow "She looks concerned." + + null "Aha... {w}You're really not okay, huuh?" + + advnarratorslow "Finally, the words come out right." + + irida "Wー{w} Who are you... ?" + + null "You hesitated...{w} you wanted to ask 'what are you' instead, didn't you?" + + irida "Well..." + + scene cg_meeting_greet with dissolve + $renpy.pause(2) + + advnarratorslow "Only now that she stands so clear in front of me that I stop to think about her appearance." + + advnarratorslow "I couldn't tell if this girl really was glowing, or if it could be just my imagination." + + advnarratorslow "The light radiating from her, along with her sudden emergence, gave her a very otherworldly presence." + + advnarratorslow "In that moment, there was something I found beautiful about it." + + null "Really, I don't know either!" + + null "But all I feel is that I'm happy to meet you..." + + null "And that somehow...{w} hm,{w} how should I put it?" + + advnarratorslow "Before she spoke, I could already tell what she meant." + + advnarratorslow "That even with this distance, the physical distance, between me and her..." + + advnarratorslow "It felt somehow like we were within each other." + + advnarratorslow "Now somehow aware of how quickly I came to understand, she nods and smiles at me." + + null "It seems crazy, right?{w} Well, I think I must be inside you or something..." + + advnarratorslow "With this in mind, it's hard not to start connecting the dots." + + advnarratorslow "The pain, starting from my forehead." + + advnarratorslow "This girl's sudden appearance." + + advnarratorslow "The weird, grotesque details all over her..." + + advnarratorslow "Something must've entered my brain, right?" + + advnarratorslow "She must be the representation of some foreign thing in my brain..." + + irida "You're a parasite..." + + null "Hmm..." + + null "I guess that would kinda make sense, wouldn't it?" + + null "I guess that's what I am then!{w} A parasite..." + + null "Well...{w}If we're stuck like this, I hope we can still get along..." + + irida "......." + + stop music fadeout 1.5 + scene black with Fade(2, 1, 0) + + extend " Parasite..." + +label act1_part1: + nvl clear + + play ambient fanloop fadein 0.5 + scene black with Fade(0, 2, 0) + + nvl show Dissolve(0.5) + nvlnarrator "I should've known from that moment that living like this would destroy my life." + + nvlnarrator "After all, it should've been obvious from her ghostly appearance.{w} She's a monster.{w} She's something that exists to haunt." + + play sound finger_snap volume 1.5 + scene ceiling with Fade(0, 0, 0.3) + + extend " Well, I had no choice, so I let this foreign presence haunt me for the rest of time." + + nvlnarrator "It's been more than a year now...{w} I can't remember the exact day. Time became hard to keep track of alongside everything else." + + nvlnarrator "The trash in the house just kept piling up worse and worse, as did everything else.{w} Things were always hard for me, sure, but never impossible.{w} Lately even the bare minimum has been + impossible.{w} I'm living on borrowed time..." + nvl hide Dissolve(0.2) + + null "Iridaaaa..." + + nvl clear + show null boast sohappy at right with dissolve + + extend " Body needs food!!!!!" + + advnarrator "I feel that thing's finger poking my cheek." + + advnarrator "I know she's not physically there, but I still feel her..." + + advnarrator "To think someone like this could show herself to me anytime she feels like it." + + advnarrator "What a bother..." + + irida "You're so annoying.{w} Just give me a second..." + + show null boast annoyed at bouncetransition + + null "Give you a second?!{w} Nutrition is serious business, you know?{w} Take that body of ours seriously or you'll lose it!!" + + irida "Lose it, huh..." + + advnarrator "I exhale a bit...{w} I lost it the instant you became a part of it, didn't I?" + + show null boast pout at bouncetransition + + null ".{w}.{w}.{w} I hear you." + + irida "Whoops." + + hide null with dissolve + + nvl show Dissolve(0.5) + nvlnarrator "Still, I suppose she's right.{w} Today was the day I set aside in my head to sign my severance agreement.{w} I can't be wasting too much time." + + nvlnarrator "Every time I think about it, it bothers me.{w} Just what year are we in that I have to haul my ass to an office to sign this kind of thing?{w} What reason could there even be to do something so + inconvenient?" + + nvlnarrator "I guess the corporate ladder thrives off inconveniencing the people it leeches from.{w} Tire me out, lay me off, and then finally make it so I can't be bothered to get my dues, right?" + + nvlnarrator "Even at a time where things are at their most comfortable, these kinds of exploiters will find problems to create for people.{w} Inconvenience everyone, then sell them ways to stay stagnant and + unflinching, hardly ever mustering up a thought of their own." + + nvlnarrator "...{w} The world is doomed.{w} I want to be taken away by catastrophe already." + + nvlnarrator "But I might as well live while I'm here." + + scene black with dissolve + nvl clear + + nvlnarrator "Shrugging NULL off, I get up, making my way through the living room to get to the kitchen.{w} Every step I take must be careful, lest I step on a trash bag or any other sort of + bullshit thrown about." + + stop ambient fadeout 10 + + nvlnarrator "Most common are the plastic cups all around, all of them still with a few drops of sweet drinks clinging to their rims.{w} Some were tucked inside various takeout and plastic bags, which were also + thrown about in ample amounts." + + nvlnarrator "Everything that could be piled up is piled up.{w} There are a few pockets of trash that might as well be makeshift pillars.{w} Even in the rim of my own bed sits a pillar of filth." + + scene kitchen with dissolve + + nvlnarrator "I used to tell myself the day would come where I'd regain my energy and bring it all back the way it should be, but by now I've accepted it...{w} I will die taking in these sights, and smelling this + very stale moldy air." + + nvl clear + + nvlnarrator "I bend down and open a cupboard filled to the brim with canned food, immediately annoying NULL." + + nvlnarrator "At some point I stopped having it in me to cook every day,{w} and after that stopped having the energy to go out to eat.{w} So one day I just went and got myself a big stockpile of these + cheap pieces of shit.{w} I think that was the last time I ever left the house." + + nvlnarrator "Well, NULL is a picky and annoying brat so it doesn't shock me how quickly she's become sick of eating canned food.{w} I suppose I would be too, if my survival instincts weren't so fried now." + nvl hide Dissolve(0.1) + + show null boast annoyed with dissolve + + null "Are you fucking serious?!" + + hide null boast with dissolve + + nvl clear + + advnarrator "With a pissed off look, Null disappears from my view." + + scene black with dissolve + + advnarrator "I start to feel something wet and writhing wrapping itself around my arms." + + advnarrator "No...{w} Not this...{w} Anything but this." + + advnarrator "The can I was holding is unceremoniously dropped onto the floor," + + extend " making a loud metallic sound upon impact." + + advnarrator "Looking down at my hands, I can see..." + + scene cg_takeover_hands with dissolve + + advnarrator "Entrails coil around both my arms, wrapped tightly into helixes." + + advnarrator "I know well by now they're just in my mind, but still...{w} I feel them." + + advnarrator "They're disgusting, alive, the feeling is all too convincing, it's so wet, and it won't stop pulsating." + + advnarrator "I feel it all shifting up and down, sometimes wrapping tighter, eventually letting go." + + advnarrator "It grosses me out like nothing else in the world..." + + advnarrator "If I focus on it much longer, I'll get dizzy and pass out." + + advnarrator "I don't want this,{w} I don't want this,{w} I never wanted this..." + + irida "Please...{w} don't..." + + advnarrator "An annoying voice echoes in my mind." + + null "But how could I not?{w} If you're not gonna take care of us, it's all up to me, isn't it?!" + + advnarrator "My connection to my body becomes fuzzy." + + scene black with dissolve + + advnarrator "I've been cut off.{w} I lost control..." + + null "Hmhmmm..." + + advnarrator "Null inspects herself all around, adjusting to our body." + + advnarrator "She wiggles our fingers and closes our hands." + + advnarrator "And then, satisfied, she opens the fridge, pouncing on it like a predator." + + advnarrator "The contents of the fridge bounce around noisily, though there isn't much inside anymore beyond drinks and frozen goods." + + advnarrator "It's an irritating cacophony, but without controlling my own body I can't cover my ears.{w} I can't even wince." + + advnarrator "She flings the door to the freezer open, once again making the fridge sing its symphony." + + null "There it is!{w} My favorite..." + + show irida stiff shock at left with dissolve + + irida "D-{w} Do not, make us eat that...{w} please..." + + show null boast creep at right with dissolve + + null "But just think about all the protein we're lacking!!{w} You'll thank me later, I know it!!!" + + hide irida stiff + hide null boast + with dissolve + + advnarrator "Roughly, without a hint of hesitation, Null takes a bag and tears at it with our nails." + + advnarrator "Inside, protected only by a thin plastic that will soon be torn apart, are a few cuts of uncooked steak." + + advnarrator "Despite not being in control I feel all that she does as if it happened to me, although faintly." + + advnarrator "The plastic keeps getting caught on our fingertips, but she seems not to mind the feeling, not letting it stop her from tearing." + + advnarrator "But even from the outside looking in I can feel it hurting." + + advnarrator "I sit on the outside, unable to stop her from hurting me, forced to watch and, at most, powerlessly beg." + + advnarrator "And the worst has yet to come." + + null "Ahaha, here it is..." + + advnarrator "Having perforated a decent hole onto the plastic, Null finally pulls one of the cuts of meat out of the bag." + + null "Aahh, I've wanted some good food for so long..." + + show irida stiff shock at right with dissolve + + irida "Please, if you r-{w} really want to take over..." + + show irida stiff nervous at bouncetransition + + irida "You could at least take the time to cook it, right?" + + null "Hmmm...{w} oh, but don't you see how good it looks already?{w} Who has the time, right?" + + show irida stiff megashock + + irida "Please, waitー{nw}" + + hide irida with dissolve + + advnarrator "Not paying any mind to what I say, Null sinks our teeth into the uncooked meat." + + advnarrator "Like I said, I feel it all as if I was still in the pilot's seat." + + advnarrator "It's disgusting..." + + advnarrator "It's too soft, I feel it resisting under my teeth, forcing them back." + + advnarrator "But Null pulls with force, making the resisting pullback from the uncooked chunk even fiercer." + + advnarrator "I can feel bits tearing apart while others remain, strung thin from Null's bite." + + advnarrator "Fibers catch on my teeth, not completely unlike the plastic getting stuck on our fingers." + + advnarrator "Her bite is fierce, so it's only natural some would get caught in between." + + advnarrator "I feel our teeth sinking down to the point our gums touch the meat..." + + advnarrator "And I see her pulling, stretching the meat thin." + + advnarrator "I hate meat...{w} I hate anything alive..." + + advnarrator "How disgusting, to think I'm made of things like this." + + advnarrator "Null always reminds me of that fact, and it makes me want to die." + + null "Rhhggh..." + + advnarrator "She snarls, pulling a large chunk apart, barely chewing before forcing it down our throats with a swallow." + + advnarrator "When she pulls like that, it feels like our teeth are mere moments from being torn off our mouths." + + advnarrator "I want to cower in pain and scream but I can't do a single thing now." + + advnarrator "I wouldn't wish this on anyone..." + + scene kitchenfloor with Fade(0, 0.5, 2) + + advnarrator "In the end, she only manages to swallow three chunks of raw beef." + + advnarrator "I feel countless beads of sweat sticking to our skin, but still I can't tell if she got tired or simply satisfied." + + advnarrator "That girl wouldn't let something like physical fatigue get in her way." + + advnarrator "...{w} Yeah, I guess she would only stop if she was satisfied after all." + + show null boast sohappy at right with dissolve + nvl clear + + null "There!!{w} That should be plenty of nutrients for the day, right?" + + show null boast surprise at bouncetransition + + null "... Oh, that doesn't feel good." + + irida "Huh?" + + # thunk sfx w pause + # also next part should be HEAVY on the sound effects, heaving, gagging, whatever + + nvl show Dissolve(0.5) + nvlnarrator "Suddenly thrust back into my body, I fall to my knees." + + hide null boast with dissolve + + extend " At first I'm only disoriented, but the impact of my knees hitting the floor leaves me aware again." + + nvlnarrator "I glance down.{w} I glance down because my stomach feels heavy, and the room feels like it's shaking.{w} There's a burning, not quite in my throat, but threatening to reach it, inching closer by the + second, making it feel hard to breathe." + + nvlnarrator "I sweat, even more than I already was, pulling as much air as I can with each loud breath I take.{w} I'd love to cuss out Null right now, more than anything I'd love to tell her off, but I can't + focus on anything but this increasing choking feeling." + + play sound gag2 + + nvlnarrator "Unnatural guttural hurls leave my mouth.{w} My body becomes desperate to purge the poison it'd just been fed, no matter the cost.{w} I barely get any time to breathe between the violent hurling, + and both my breathing and my gagging help in inching the nasty mass in my throat further and further up." + + nvlnarrator "Without any goal in mind I flail my arms around, grasping at the floor.{w} I go back and forth between cupping my hands around my neck and holding onto the floor,{w} Each time realizing anything I + could do now is fruitless, but still responding to the natural impulse that tells me to do something quick." + + nvlnarrator "Well, naturally, all I ever had to do was wait for the bile to leave my mouth." + + nvl clear + play sound vom + pause 1 + + nvlnarrator "And so it did..." + + nvlnarrator "It's been a while now since I'd last fed myself properly, so what goes through my throat is mostly acid.{w} Of course, that means my throat burns like fucking hell, and it probably will for a + while after this." + + nvl hide Dissolve(0.5) + + advnarrator "I don't have it in me to prop myself up anymore." + + advnarrator "My back hurts from arching down while I hurled.{w} Even my arms feel sore." + + null "Ohh, that's disgusting!" + + scene black with Fade(1, 1, 0) + + advnarrator "A cruel, unnecessary taunt is the last thing I hear before I crumple onto the floor." + + scene cg_vomit with Fade(0,0,1) + + advnarrator "I feel a wetness on my cheek..." + + advnarrator "I think I definitely laid on it." + + advnarrator "..." + + advnarrator "I fail to hold back another gag." + + advnarrator "And in bringing my arms forward to cover my mouth, I realize how sickly pale I am right now." + + null "Irida, you're so gross... why'd you go and throw up all over the kitchen?" + + null "Was all the filth not enough for you already?" + + null "Eeeewww... Ahahahaha!!" + nvl clear + + scene black with Fade(1.5, 1, 0) + + irida "Hhhnn......" + + nvl show Dissolve(0.2) + nvlnarrator "I close my eyes, pretending not to care about the present nastiness.{w} I just need to rest...{w} Forget everything, and just rest." + + nvlnarrator "......" + + scene bathroom with Fade(0, 0.5, 1) + + extend " The first thing I do when I get up is head to the bathroom, still needing to step carefully through the apartment, and wipe my face.{w} I don't bother with the puddle on the floor...{w} + I don't have it in me right now." + + nvlnarrator "Desperate to get my throat to stop burning, I also sip some of the sink water.{w} It doesn't really help.{w} Not sure what I was expecting?" + + nvlnarrator "I also give a halfhearted attempt to brush my teeth.{w} It's good to do after throwing up......{w} S,{w} So I've heard." + + nvlnarrator "Naturally, it's hard not to do all that and stare at the mirror a bit.{w} I was always one to let my eyes linger a bit, stare back at the me in the mirror." + + nvl clear + + nvlnarrator "It never felt normal, not exactly, but needless to say it's only gotten weirder to see myself, even putting aside my body's state of disrepair.{w} As NULL has been alongside me, the look in my + eyes has only changed more." + + nvlnarrator "I'm sure the same questions would come up in anyone's mind...{w} really, it makes me kind of self-aware to give them any space in my brain...{w} but how would someone in this position not start to + question where their self begins and ends?" + + nvlnarrator "When I see that parasite standing right beside me in the mirror, is it an extension of me?{w} If this burden only I can carry a part of me, could that be said of anyone?" + + nvlnarrator "I guess it's hard to compare when most other people's problems have the decency not to talk back to them.{w} And it's hard to imagine something so evil coming out of me...{w} What could I have done + to deserve something like that?" + + nvl clear + + nvlnarrator "I was never good, not really.{w} It's always been hard to sit with myself.{w} I've always had some kind of bitterness aimed at whoever would be unlucky enough to get caught up in my life..." + + nvlnarrator "But still, I never let that define me, right?{w} Sure, I could be withdrawn at times, hide myself, I never let that get in the way of the lives of others.{w} And that should be enough, + right?{w} I've always been sure that's just how it is." + + nvl clear + + nvlnarrator "Haaaah..." + + nvlnarrator "I breathe in heavily...{w} I gotta get myself ready.{w} I'm usually one to delay things until I can no longer, but I'll take any money I can get...{w} else I'll fizzle out much too soon." + + nvlnarrator "I lifelessly splash water on my face." + + nvlnarrator "The feeling used to upset me, so I got used to only splashing enough to rub the dirt off my eyes, usually.{w} I don't think it'd bother me so much nowadays though." + + nvlnarrator "Turning to both my sides, I wonder what I should do with the uncontrollable mess my hair has become.{w} Better not to overthink it, or I'll overwhelm myself...{w} I'll just try tying it like + I did back then." + + pause 0.5 + + nvlnarrator "Well...{w} My hair continues to look unruly, the ribbons loose and frayed...{w} nevertheless,{w} it'll be better than nothing." + nvl hide Dissolve(0.1) + + scene bed with Fade(0.5, 0.2, 0.5) + nvl clear + + advnarrator "Breathing out, I sit in bed, shifting some trash aside to look for half-decent clothing." + + advnarrator "I feel my heart racing as it often does in these situations, increasingly noticeable the closer I get to actually heading out the door." + + irida "Hhh..." + + advnarrator "I whine, struggling to fit into some tights." + + show irida stiff closed outside at center with dissolve + + pause 0.5 + + advnarrator "Guess I'm all dressed up now." + + show null boast smugopen at right with dissolve + + null "It's shocking to see you dressed like a person again, for once..." + + null "Your looks are kinda..." + + show null boast thinking at bouncetransition + + extend " wasted,{w} on a loser like you, aren't they?" + + show null boast creep at bouncetransition + + null "You should get your act together already." + + show irida stiff stare with dissolve + + irida "You rag on every part of me, but never my appearance, huh?" + + show irida stiff side at bouncetransition + + extend " That's kinda creepy..." + + show null boast pissed at bouncetransition + + null "Creepy?!{w} What's gotten into you!!!!!!!!!!!" + + show null boast blush at bouncetransition + + null "Your body's my body too, right?{w} It wouldn't make sense for me to be mean about it, right?!" + + show null boast pout at bouncetransition + + null "W, Weirdo..." + + advnarrator "I refuse to engage with her any further, " + + show irida stiff closed at bouncetransition + + extend "steel myself," + + hide irida stiff with dissolve + + extend " and head towards the door." + + scene black with Fade(1.5, .5, 0) + + nvl show Dissolve(0.5) + + nvlnarrator "My hands tremble gripping the door handle.{w} I try to remember the feeling of moving past this uncertainty...{w} but that was back before I lost the job.{w} When things were merely hard instead of + impossible.{w} Before even repetitive, brainless tasks while staring at the screen weren't somehow too much." + + nvlnarrator "I wonder if thinking any of this is even worthwhile.{w} Did berating myself ever get anything done?{w} I guess it just feels like what I deserve...{w} A proper response to the inaction my body + offers." + + nvlnarrator "...{w} I sure am lucky to have something else to share the blame with.{w} Huh?{w} No, that's obviously wrong, isn't it?{w} I'm not lucky to have her at all." + + nvl hide Dissolve(0.2) + + show null boast pout with dissolve + + null "You've been sitting there about to open the door for a while now." + + null "What's the matter?" + + show null boast creep at bouncetransition + + extend " Can't even do something as simple as swinging a door open?" + + show null boast thinking at bouncetransition + + null "That's funny..." + + show null boast smug at bouncetransition + + extend " Isn't this the kinda thing other people do without thinking?" + + show null boast creep at bouncetransition + + null "You couldn't possibly be that useless, right?" + + null "You're just tricking me, riiiight?!" + + show null boast closed at bouncetransition + + null "Real funny, Irida...{w} But there's a limit to how useless someone can believably be, y'know?" + + show null boast smugopen at bouncetransition + + null "Even someone like you..." + + show null boast creep at bouncetransition + + null "Ehehehehe!!" + + irida "..." + + advnarrator "Spite takes over," + + # door opening sfx lol + + extend " and I swing the door open without thinking." + + advnarrator "I look back at Null." + + show null boast smug with dissolve + + advnarrator "The look she returns to me seems smugly self-satisfied..." + + advnarrator "..." + + hide null boast with dissolve + + advnarrator "You're so annoying." + +label act2: + nvl clear + # street ambiance + scene street with Fade(0, 1, 1.5) + + nvl show Dissolve(0.5) + + nvlnarrator "It's the middle of the day.{w} All kinds of people from different kinds of lives all rush, passing by one another,{w} some chatting, some just hurried..." + nvlnarrator "It's a powerful kind of noise, capable of swallowing me whole and never letting go.{w} I have to strain not to get lost in it." + nvlnarrator "At some point the route to my old place of work had become extremely familiar, in a way not a lot of other things ever get to be.{w} There's something sad about that, maybe..." + nvlnarrator "Nevertheless, every turn had become ingrained in my mind." + + nvl hide Dissolve(0.2) + + show null boast pout at left with dissolve + advnarrator "Null's been floating alongside me the whole way." + advnarrator "Though at some point, she'd started looking dissatisfied." + irida "...{w} What's bothering you?" + show null boast thinking at bouncetransition + null "Oh?{w} Since when do you care?" + irida "Just don't make me regret asking." + show null boast pout at bouncetransition + null "You just haven't been paying any attention to..." + null "Well, anything..." + show null boast thinking at bouncetransition + null "This is exactly how you got back when you used to work, y'know?" + null "I'd always talk and talk until my mouth went numb,{w} but you only ever seemed to notice half the time.{w} Not even, more like a fourth..." + irida "Wait, have you even said anything the whole trip?" + null "No, but..." + show null boast pout at bouncetransition + null "It's because I recognized that look in your eyes..." + irida "Can't you even go a few minutes without my attention?" + advnarrator "When she's saying this kinda thing, she almost seems pitiable." + show null boast annoyed at bouncetransition + null "D,{w} Don't go getting the wrong idea again!!" + show null boast thinking at bouncetransition + null "It just so happens you're the only person I could even have." + irida "You should consider yourself lucky, y'know?" + show null boast surprise at bouncetransition + null "Huh?" + irida "Existing carries a lot of burden.{w} Enough that it feels unfair." + irida "I didn't sign up for any of this when I was born..." + irida "Working hard just to live another day,{w} making space for others and having to take up space..." + irida "Just maintaining the body is too much." + irida "I've never been any good at it." + irida "It's enough pressure to make me feel like I'm about to burst." + irida "I used to be filled with so much more rage, and nowhere to direct it towards." + irida "I guess until..." + irida "Hm.{w} Well, anyway." + show null boast thinking at bouncetransition + null "..." + hide null boast + + call static(0.3) + scene intersection + stop sound + + # prolly add a little bit more here later but idc rn + + advnarrator "The most distinct point along the way is this massive intersection." + advnarrator "It's always busy, and it's close enough that I can see the building as I'm crossing." + advnarrator "Knowing I've nearly made it there, I exhale." + advnarrator "My legs hurt already..." + scene buildingfront with dissolve + irida "Haahh...{w} Here we are." + advnarrator "Right.{w} Just walking here was easy enough, but now comes the really tough part." + advnarrator "It's time to talk with some people..." + advnarrator "My shoulders stiffen, and I step forwards." + + # door opening, walking, idk any sfx that serve as decent transition + + scene receptiondesk with dissolve + advnarrator "As expected, I'm greeted by a receptionist across the room." + advnarrator "The waiting room isn't exactly big, so she can easily beckon me from her desk." + advnarrator "And besides her, I can already see..." + show null boast smug at right with dissolve + incidental "Welcome in." + advnarrator "I swallow and pause, noticing NULL already looking conspicuous even before she's muttered a word." + advnarrator "I'd expect the receptionist to find it weird, but she doesn't let my behavior break her professional smile." + show null boast smugopen at bouncetransition + null "Is something wrong, Irida?" + show null boast closed at bouncetransition + null "I'm being good still, right?{w} I'm being quiet..." + show null boast smug at bouncetransition + null "You should be proud!" + advnarrator "I step forward slowly." + advnarrator "I try to play it cool, but really, my eyes dart around the room awkwardly when I try not to look at Null." + advnarrator "It's hard not to look at her.{w} In a room filled with people, I'd probably still find myself laser focused on her." + incidental "May I help you with something?" + show null boast creep at bouncetransition + null "Well, Irida?{w} May she?" + irida "Ghh...{w} Ahー" + advnarrator "I bite my lip before anything uncouth comes from my mouth." + advnarrator "Hoping to trip me up, NULL begins talking as soon as I'm about to open my mouth." + advnarrator "And I guess it worked...{w} You bitch." + irida "Ah, um..." + advnarrator "My eyes dart back and forth between the receptionist and NULL." + advnarrator "I must look insane." + advnarrator "Just focus, focus on what you have to say next..." + irida "I have a meeting with..." + advnarrator "...{w} Oh,{w} my god.{w} Don't tell me I forgot already..." + show null boast smug at bouncetransition + null "Pfft...{w} Really?" + irida "Umm,{w} for my,{w} s,{w} severance package..." + irida "It's...{w} one, um,{w} one s, {w} second..." + advnarrator "I reach for my pocket." + null "You need to check on your PHONE?" + show null boast smugopen at bouncetransition + null "That's so disrespectful, Irida!" + null "Surely it can't be that hard to remember someone you've worked alongside for the past year,{w} at LEAST?" + show null boast smug at bouncetransition + null "Your brain is REALLY fried, huuh?" + irida "And whose faー{w} khh!!" + show null boast closed at bouncetransition + advnarrator "I bite my lip, almost finding myself retorting back at NULL out loud." + irida "S, Sorry...{w} One second, please..." + incidental "Take your time.{w} Was it a long way here?" + + nvl clear + + advnarrator "Seems she finally took note of how flustered I seem.{w} But she's still keeping it professional..." + irida "Something like that...{w} Ahaha..." + advnarrator "Oh my god, what an awful response. What the fuck was I thinking?!" + show null boast smug at bouncetransition + null "Pfftttt....{w} Ahahaha!!{w} This is so much funnier than anything I could've expected!" + null "You REALLY suck at this, don't you?" + + nvl show Dissolve(0.2) + nvlnarrator "Shut up." + show null boast thinking at bouncetransition + null "Maybe you had a point, earlier...{w} I wouldn't be having this much fun if I had a distinct body, right?" + nvlnarrator "I don't care, so just shut up." + null "Hey, Irida...{w} You and I must be the same, right?" + nvlnarrator "There's no way that's true, so just shut up." + show null boast creep at bouncetransition + null "I mean, just look at how bad you're fumbling this!" + show null boast serious at bouncetransition + null "Neither of us were meant to live in this world." + null "Why else would it be that hard for you, right?" + null "And just like only you can see me, I'm the only one you let peer into your real self." + show null boast thinking at bouncetransition + null "Because you have no choice, right?" + show null boast forced at bouncetransition + null "Just like me!" + nvlnarrator "Stop making shit up.{w} Shut up.{w} Shut up.{w} Shut up.{w} Shut up.{w} Shut up.{w} Shut up.{w} Shut up.{w} Shut up.{w} Shut up.{w} Shut up.{w} Shut up.{w} Shut up.{w} Shut up.{w} Shut up.{w} + Shut up." + show null boast serious at bouncetransition + null "We must be made of the same stuff." + null "Just two no-good girls that start nowhere and lead nowhere." + nvlnarrator "I can't focus like this, so just shut up already!!!!!!!!{nw}" + irida "Mrs. ◯◯!!!!!" + incidental "I'm sorry?!" + advnarrator "I realize quickly how loud I yelled that out." + irida "S,{w} Sorry.{w} I'm sorry." + irida "I meant...{w} I'm..." + irida "I'm here to meet with Mrs. ◯◯." + irida "... Sorry." + show null boast smug at bouncetransition + null "..." + hide null boast + + call static(1.8) + scene intersection_night + stop sound + + advnarrator "..." + advnarrator "The meeting went without a hitch, I...{w} I think..." + advnarrator "My head feels heavy and cloudy.{w} There's a thick layer of noise that's hard to cut past." + advnarrator "I noticeably rushed through the signing as fast as I could, but I think they were expecting something like that." + advnarrator "It's hard to be in high spirits after getting laid off, after all..." + advnarrator "Now the whole ordeal feels like it passed in a blink." + advnarrator "I can't help but wonder if there's something I'm forgetting." + advnarrator "In fact, I can't exactly summon any of the details in my mind right now..." + advnarrator "..." + advnarrator "I sit on the sidewalk, propped up on one of the buildings facing that recognizable intersection." + advnarrator "My breath is ragged." + advnarrator "I wanted to run, but I realized from the outset how ridiculous I'd look then." + advnarrator "But still, I hurried to leave the building as soon as I was done signing." + advnarrator "I left home later than I thought, it seems.{w} Enough that it's dark." + advnarrator "Not a lot of people outside now, in fact I only seeーー {nw}" + + call static(0.1) + scene cg_intersection_girl + show null boast smug at rightfar + stop sound + + advnarrator "..." + advnarrator "I, um...{w} I only see one person around now." + advnarrator "I don't have to worry about people watching my freak-out." + advnarrator "I'll sit in this corner, in the dark, far away from prying eyes." + advnarrator "I'll draw ragged breaths until it all feels okay again." + show null boast smugopen at bouncetransition + null "Is that so?" + irida "...{w} Don't talk..." + show null boast thinking at bouncetransition + null "Oh, don't be so aggressive, Irida!{w} I'm only just thinking..." + null "Wouldn't some fun do you good?" + irida "Stop it..." + show null boast smug at bouncetransition + null "Creatures like us, we get fun out of such twisted things, don't we?" + null "Yeah, I bet you could use some stress relief right about now!" + + nvl clear + + advnarrator "My head is pounding now...{w} I can't deal with this, please, not now{nw}" + + call static(0.3) + scene cg_intersection_girlandmeat + stop sound + + nvlred "Let's do it, Irida." + nvlred "I don't have to spell it out, do I?{w} We're the same, after all." + nvlred "In fact, I'm sure you thought of it too." + nvlred "How interesting, huh?{w} You're waiting for me to say it, even though I know for a fact you thought of it the instant you saw her." + nvlred "How inconvenient can one be, right?{w} Standing around loitering, at the exact same point where your legs give in and you can't walk any longer." + + nvl clear + + nvlred "Yeah, we must be the exact same.{w} Why else would you be having such violent ideas this entire time?" + nvlred "You just want to tear something apart, don't you, Irida?{w} What pathetic display it makes, to see such a cruel and brutish animal who tries to look away from its own hideousness." + nvlred "But I don't think it's hideous at all.{w} I think your wicked soul is beautiful.{w} Your biggest flaw is that you run from it, Irida.{w} That's what makes you so hard to look at." + nvlred "You want an excuse, right?{w} Well, here I am.{w} You're afraid to get your hands dirty, so you may use mine instead.{w} I love you{nw}" + nvl hide + + call static(1) + scene black + stop sound + + nvl clear + + irida "A,{w} Ah..." + + scene cg_deadbody with Fade (0, 0.5, 2) + + pause 1 + + nvl show Dissolve(0.5) + + nvlnarrator "There's a body...{w} Sat next to me, lifeless as a body could be..." + nvlnarrator "My nice clothes are covered in bloodstains...{w} Maybe I should've put on some clothes I cared less about.{w} My hands are, of course, stained a deep red too." + nvlnarrator "It'll still be a few hours until she turns cold so I still feel a bit of warmth coming from her.{w} Her shoulder is touching mine.{w} + I'm not afraid to let her body lean on mine...{w} after all it was I who took her life." + nvlnarrator "Yeah...{w} It was all me.{w} Nobody else could've done it but me." + nvlnarrator ".........{w} I killed her......{w} It felt amazing." + nvlnarrator "So amazing I didn't get enough just from choking her.{w} So amazing I just had to cut her apart afterwards.{w} For no reason except my own pleasure." + nvlnarrator "Feels like a weight in my chest has been lifted.{w} Is it because I've been running from this side of me all this time?" + advnarrator "I glance at the body to my side." + advnarrator "I think normally I'd be throwing up, but today, I didn't even flinch." + advnarrator "Just this once, I'm not letting a gruesome scene perturb nor disgust me." + + combined "But still, what a shame." + combined "It's never a good thing to see a life go to waste, is it?" + combined "...{w} Is that how I feel?" + + nvl clear + + nvlnarrator "The years of my life I spent thinking I could be a better person were all a waste, after all, weren't they?{w} Wasn't running from the ugliness in my heart only doing myself a disservice?" + nvlnarrator "If that's how it is, I never had any control in the first place." + nvlnarrator "Of course I never fit in with any of you.{w} The sight of all of you only ever served to piss me off, of course, how could it not?" + nvlnarrator "If someone were to open me up like I did this lady, I'm sure only black sludge would pour out." + nvlnarrator "There was never any helping it, was there?" + nvlnarrator "Not a single part of me was ever decent." + + nvl clear + + scene black with dissolve + + nvlnarrator "I lean my head back and breathe in.{w} But the air feels heavier now, making my heart ache for a second." + nvlnarrator "I can't help but stop and think.{w} Think the things I usually think." + nvlnarrator "Think about my frailty,{w} how close I get to passing out at the smallest of physical efforts." + nvlnarrator "About the consequences of my actions,{w} not just for me, but for the lives of people around me,{w} those who are forced to make space for me." + nvlnarrator "About the person I've been up to this point...{w} After all, even in my most hateful moments, I could never feel joy in bringing anyone else down with me...{w} or at least I've never tried." + nvlnarrator "How could someone like me..." + + play sound heartbeat_single + + nvlnarrator "Hhgh...{w} my head hurts." + + play sound heartbeat_single + + extend " Like it's splitting in half." + nvlnarrator "I was wrong before, wasn't I?{w} It's not true that there's only me to blame...{w} how long ago was the real last time since there was only one of 'me?'" + nvlred "Ahaha...{w} Can't say I didn't try{nw}" + + nvl hide + + call static(1.2) + +label finale: + + stop sound + scene ceiling + nvl clear + + nvl show Dissolve(0.6) + + nvlnarrator "I jerk up, finding myself back in my bed." + nvlnarrator "Disoriented at first, I waste no time trying to recount every detail...{w} The last thing I remember..." + nvlnarrator "Aha.......{w} I swallow a lump in my throat." + nvlnarrator "There's no way that was for real, right?{w} I mean, with my frail body I couldn't possibly have...{w} And, the guts, how could I have cut into them, or even pulled them out...{w} They looked just + like...{w} hers..." + + play sound gag1 + + nvlnarrator "...!{w} I cover my mouth in a rush...{w} It's hard not to get nauseous even just thinking back on the details.{w} I take a breath and try not to dwell on the imagery..." + nvlnarrator "Ah, I know.{w} I should look down and see what I'm wearing." + + scene black + nvl clear + show irida stiff outside megashock + with Fade(0.5, 0.1, 0.5) + pause 1 + + nvlnarrator "...{w} So I did go outside after all...{w} Well, my hands don't seem to be covered in blood like I remember, at least...{w} Is there any way I could've cleaned them so thoroughly before reaching + home?" + nvlnarrator "Or...{w} would I really jump into bed right after murdering someone?{w} Did someone find me somewhere...?" + nvlnarrator "Would...{w} Would SHE jump right into bed after murdering someone?" + nvlnarrator "Ahh, that settles it......{w} I've been thinking about it wrong still, even after figuring it all out.{w} It wasn't me who would do that.{w} It'd never be me..." + nvlnarrator "But the possibility that NULL used me to kill somebody so gruesomely...{w} And even if she didn't, just making me see that on its own..." + + scene bed with Fade(0.5, 0.1, 0.5) + + nvlnarrator "I force myself to get up, clenching my fists.{w} And then, looking forward, I address it with a stern voice." + + nvl hide Dissolve(0.5) + + irida "You didn't really make me do that, right?" + irida "That's too far, even for you..." + advnarrator "...{w} ......{w} Nothing?" + irida "Are you above me now?{w} Done ruining my life, so now you're above even addressing me?" + irida "Come out already!!!" + show null boast serious with dissolve + null "Say what you need to say." + irida "Why the fuck are you acting like that?!" + irida "What makes you think it's okay to ignore me even after doing that to me?!!" + irida "Did you really make me kill that girl or not?!!!!!" + show null boast forced at bouncetransition + null "I wonder..." + irida "......{w} Y'know, before all of that, I almost thought we were starting to understand eachother better..." + irida "I didn't think you'd change, or that it'd get any easier but..." + irida "I really thought you were starting to get closer to me." + irida "Or at least enough not to do something like this!!" + show null boast serious at bouncetransition + null "You didn't get it at all, did you?" + null "We know each other better than anyone else could." + null "Isn't that obvious already?{w} Or does thinking about it just scare you that much?" + irida "..." + null "Well, no matter.{w} It was stupid for me to expect you'd see it any other way." + show null boast forced at bouncetransition + null "I'm just the parasite after all." + irida "You can't do that to me and then act sad about it..." + irida "Is this your new way to get at me?!" + show null boast serious at bouncetransition + advnarrator "NULL seems to hesitate for a second, looking to the side in thought." + advnarrator "But it doesn't take much longer for her to act like her usual self." + show null boast smug at bouncetransition + null "So you're tired of me?" + null "Then, show me...{w} Do something with your own hands for once in your pitiful life!" + advnarrator "She spreads both her arms, taunting me to come towards her." + irida "You..." + null "You don't even want to see me anymore, right?" + show null boast smugopen at bouncetransition + null "Then go on, get rid of me." + null "With your own two hands, get rid of me." + null "Motivate yourself, all on your own, to step forward and get rid of me!" + show null boast creep at bouncetransition + null "Can you do that?{w} I'd be surprised!" + + nvl clear + + scene cg_pinned_1 with Fade(0.1, 0.2, 0.1) + play sound knocking_a_wall + nvl show Dissolve(0.5) + + nvlnarrator "Before I know it, I find myself on top of NULL." + nvlnarrator "It's almost funny...{w} how did I never think of that?" + nvlnarrator "The most obvious response to someone who does you harm is to do harm right back at them, scare them straight.{w} But I never thought of NULL as within my reach.{w} Maybe it even felt a bit like + I'd just be hurting myself if I ever tried." + nvlnarrator "......{w} Well, that doesn't matter anymore." + nvlnarrator "Just what was I to do now, on top of her?{w} I stopped thinking and just listened to my unspoken emotions." + nvlnarrator "The rational, overly anxious Irida is taking the backseat...{w} and letting her emotions speak." + + nvl clear + pause(1.5) + + nvlnarrator "I hate you.{w} I don't think it's possible for me not to hate you.{w} How can something so perfectly capture all the hideousness I hate in the world?{w} You're loud, brash, you fail to think of + others at every possible moment, you're not capable of knowing when to shut the fuck up.{w} You seem to love seeing me in pain, you go out of your way to cause it.{w} You're like a predator sent here to devour + me, eat away at me until there's nothing.{w} You're evil.{w} Evil.{w} Evil evil evil evil evil evil evil evil evil.{w} You're like everything I never want to be, all the traits I'd hate to find in myself.{w} + Is that, then, what makes you feel like a mirror?{w} Like the worst parts of my brain twisted in the most perverse way possible.{w} That's what you wanted me to face, isn't it?{w} But I can't accept that.{w} + It's impossible.{w} It has to be impossible.{w} To think I could have this kind of evil in me is impossible impossible impossible impossibleimpossibleimpossibleimpossibleimpossible.{w} + And that's not even getting to the bottom of what I feel...{w} I think I'm still avoiding my true feelings, the natural conclusion to get to regarding the rage I feel when I see you..." + nvlnarrator "I want to hurt you.{w} I want to hurt you so bad.{w} It feels titillating to imagine.{w} My heart flutters when I think of making you wince in pain." + scene cg_pinned_2 + play sound heavy_punch1 + extend " Just the thought of hurting you makes me so happy......" + scene black with Fade(1.5, 0.5, 0) + extend " I can tell it's deeper than just getting back at you.{w} At this point, that's obvious." + play sound heavy_punch1 + extend " It really, truly fills me with joy to see you like this." + play sound heavy_punch1 + extend " It suits you...{w} Maybe that's why you were always so cocky." + play sound heavy_punch1 + extend " So this moment would feel better.{w} So I wouldn't feel guilty wanting to fucking kill you for pleasure." + play sound heavy_punch1 + extend " If this was all you were good for this whole time, just do us both a favor and die already." + play sound heavy_punch1 + extend " Die." + play sound heavy_punch1 + extend " Die." + play sound heavy_punch1 + extend " Die." + play sound heavy_punch1 + extend " Die." + play sound heavy_punch1 + extend " Die." + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + play sound heavy_punch1 + extend " Die.{nw}" + + nvl hide Dissolve(0.5) + scene cg_pinned_3 with Dissolve(1.5) + null "Haahh......{w} Haaaaaahh......" + advnarrator "NULL's breathing is heavily labored." + advnarrator "Her chest heaves up and down, a noticeable effort just to pull enough air." + advnarrator "She's been staring right at me every moment she can." + advnarrator "Though it's a bit creepy, it only makes the moments where I cause her enough pain to make her eyes waver more satisfying." + +label epilogue: + advnarrator "AAAAAAAAA" \ No newline at end of file diff --git a/script.rpyc b/script.rpyc new file mode 100644 index 0000000..b07c0bc Binary files /dev/null and b/script.rpyc differ diff --git a/tl/None/common.rpym b/tl/None/common.rpym new file mode 100644 index 0000000..272e8a8 --- /dev/null +++ b/tl/None/common.rpym @@ -0,0 +1,1535 @@ + +translate None strings: + + # renpy/common/000statements.rpy:28 + old "Click to play the video." + new "Click to play the video." + + # renpy/common/00accessibility.rpy:28 + old "Self-voicing disabled." + new "Self-voicing disabled." + + # renpy/common/00accessibility.rpy:29 + old "Clipboard voicing enabled. " + new "Clipboard voicing enabled. " + + # renpy/common/00accessibility.rpy:30 + old "Self-voicing enabled. " + new "Self-voicing enabled. " + + # renpy/common/00accessibility.rpy:32 + old "bar" + new "bar" + + # renpy/common/00accessibility.rpy:33 + old "selected" + new "selected" + + # renpy/common/00accessibility.rpy:34 + old "viewport" + new "viewport" + + # renpy/common/00accessibility.rpy:35 + old "horizontal scroll" + new "horizontal scroll" + + # renpy/common/00accessibility.rpy:36 + old "vertical scroll" + new "vertical scroll" + + # renpy/common/00accessibility.rpy:37 + old "activate" + new "activate" + + # renpy/common/00accessibility.rpy:38 + old "deactivate" + new "deactivate" + + # renpy/common/00accessibility.rpy:39 + old "increase" + new "increase" + + # renpy/common/00accessibility.rpy:40 + old "decrease" + new "decrease" + + # renpy/common/00accessibility.rpy:134 + old "Self-Voicing" + new "Self-Voicing" + + # renpy/common/00accessibility.rpy:137 + old "Self-voicing support is limited when using a touch screen." + new "Self-voicing support is limited when using a touch screen." + + # renpy/common/00accessibility.rpy:139 + old "Off" + new "Off" + + # renpy/common/00accessibility.rpy:143 + old "Text-to-speech" + new "Text-to-speech" + + # renpy/common/00accessibility.rpy:147 + old "Clipboard" + new "Clipboard" + + # renpy/common/00accessibility.rpy:151 + old "Debug" + new "Debug" + + # renpy/common/00accessibility.rpy:155 + old "Voice Volume" + new "Voice Volume" + + # renpy/common/00accessibility.rpy:163 + old "Reset" + new "Reset" + + # renpy/common/00accessibility.rpy:167 + old "Self-Voicing Volume Drop" + new "Self-Voicing Volume Drop" + + # renpy/common/00accessibility.rpy:180 + old "Mono Audio" + new "Mono Audio" + + # renpy/common/00accessibility.rpy:182 + old "Enable" + new "Enable" + + # renpy/common/00accessibility.rpy:186 + old "Disable" + new "Disable" + + # renpy/common/00accessibility.rpy:198 + old "Font Override" + new "Font Override" + + # renpy/common/00accessibility.rpy:200 + old "Default" + new "Default" + + # renpy/common/00accessibility.rpy:204 + old "DejaVu Sans" + new "DejaVu Sans" + + # renpy/common/00accessibility.rpy:208 + old "Opendyslexic" + new "Opendyslexic" + + # renpy/common/00accessibility.rpy:212 + old "High Contrast Text" + new "High Contrast Text" + + # renpy/common/00accessibility.rpy:224 + old "Text Size Scaling" + new "Text Size Scaling" + + # renpy/common/00accessibility.rpy:235 + old "Line Spacing Scaling" + new "Line Spacing Scaling" + + # renpy/common/00accessibility.rpy:246 + old "Kerning" + new "Kerning" + + # renpy/common/00accessibility.rpy:267 + old "Accessibility Menu. Use up and down arrows to navigate, and enter to activate buttons and bars." + new "Accessibility Menu. Use up and down arrows to navigate, and enter to activate buttons and bars." + + # renpy/common/00accessibility.rpy:288 + old "Self-Voicing and Audio" + new "Self-Voicing and Audio" + + # renpy/common/00accessibility.rpy:292 + old "Text" + new "Text" + + # renpy/common/00accessibility.rpy:296 + old "Return" + new "Return" + + # renpy/common/00accessibility.rpy:306 + old "The options on this menu are intended to improve accessibility. They may not work with all games, and some combinations of options may render the game unplayable. This is not an issue with the game or engine. For the best results when changing fonts, try to keep the text size the same as it originally was." + new "The options on this menu are intended to improve accessibility. They may not work with all games, and some combinations of options may render the game unplayable. This is not an issue with the game or engine. For the best results when changing fonts, try to keep the text size the same as it originally was." + + # renpy/common/00action_file.rpy:26 + old "{#weekday}Monday" + new "{#weekday}Monday" + + # renpy/common/00action_file.rpy:26 + old "{#weekday}Tuesday" + new "{#weekday}Tuesday" + + # renpy/common/00action_file.rpy:26 + old "{#weekday}Wednesday" + new "{#weekday}Wednesday" + + # renpy/common/00action_file.rpy:26 + old "{#weekday}Thursday" + new "{#weekday}Thursday" + + # renpy/common/00action_file.rpy:26 + old "{#weekday}Friday" + new "{#weekday}Friday" + + # renpy/common/00action_file.rpy:26 + old "{#weekday}Saturday" + new "{#weekday}Saturday" + + # renpy/common/00action_file.rpy:26 + old "{#weekday}Sunday" + new "{#weekday}Sunday" + + # renpy/common/00action_file.rpy:37 + old "{#weekday_short}Mon" + new "{#weekday_short}Mon" + + # renpy/common/00action_file.rpy:37 + old "{#weekday_short}Tue" + new "{#weekday_short}Tue" + + # renpy/common/00action_file.rpy:37 + old "{#weekday_short}Wed" + new "{#weekday_short}Wed" + + # renpy/common/00action_file.rpy:37 + old "{#weekday_short}Thu" + new "{#weekday_short}Thu" + + # renpy/common/00action_file.rpy:37 + old "{#weekday_short}Fri" + new "{#weekday_short}Fri" + + # renpy/common/00action_file.rpy:37 + old "{#weekday_short}Sat" + new "{#weekday_short}Sat" + + # renpy/common/00action_file.rpy:37 + old "{#weekday_short}Sun" + new "{#weekday_short}Sun" + + # renpy/common/00action_file.rpy:47 + old "{#month}January" + new "{#month}January" + + # renpy/common/00action_file.rpy:47 + old "{#month}February" + new "{#month}February" + + # renpy/common/00action_file.rpy:47 + old "{#month}March" + new "{#month}March" + + # renpy/common/00action_file.rpy:47 + old "{#month}April" + new "{#month}April" + + # renpy/common/00action_file.rpy:47 + old "{#month}May" + new "{#month}May" + + # renpy/common/00action_file.rpy:47 + old "{#month}June" + new "{#month}June" + + # renpy/common/00action_file.rpy:47 + old "{#month}July" + new "{#month}July" + + # renpy/common/00action_file.rpy:47 + old "{#month}August" + new "{#month}August" + + # renpy/common/00action_file.rpy:47 + old "{#month}September" + new "{#month}September" + + # renpy/common/00action_file.rpy:47 + old "{#month}October" + new "{#month}October" + + # renpy/common/00action_file.rpy:47 + old "{#month}November" + new "{#month}November" + + # renpy/common/00action_file.rpy:47 + old "{#month}December" + new "{#month}December" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Jan" + new "{#month_short}Jan" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Feb" + new "{#month_short}Feb" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Mar" + new "{#month_short}Mar" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Apr" + new "{#month_short}Apr" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}May" + new "{#month_short}May" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Jun" + new "{#month_short}Jun" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Jul" + new "{#month_short}Jul" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Aug" + new "{#month_short}Aug" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Sep" + new "{#month_short}Sep" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Oct" + new "{#month_short}Oct" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Nov" + new "{#month_short}Nov" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Dec" + new "{#month_short}Dec" + + # renpy/common/00action_file.rpy:258 + old "%b %d, %H:%M" + new "%b %d, %H:%M" + + # renpy/common/00action_file.rpy:395 + old "Save slot %s: [text]" + new "Save slot %s: [text]" + + # renpy/common/00action_file.rpy:481 + old "Load slot %s: [text]" + new "Load slot %s: [text]" + + # renpy/common/00action_file.rpy:534 + old "Delete slot [text]" + new "Delete slot [text]" + + # renpy/common/00action_file.rpy:613 + old "File page auto" + new "File page auto" + + # renpy/common/00action_file.rpy:615 + old "File page quick" + new "File page quick" + + # renpy/common/00action_file.rpy:617 + old "File page [text]" + new "File page [text]" + + # renpy/common/00action_file.rpy:675 + old "Page {}" + new "Page {}" + + # renpy/common/00action_file.rpy:675 + old "Automatic saves" + new "Automatic saves" + + # renpy/common/00action_file.rpy:675 + old "Quick saves" + new "Quick saves" + + # renpy/common/00action_file.rpy:816 + old "Next file page." + new "Next file page." + + # renpy/common/00action_file.rpy:888 + old "Previous file page." + new "Previous file page." + + # renpy/common/00action_file.rpy:949 + old "Quick save complete." + new "Quick save complete." + + # renpy/common/00action_file.rpy:964 + old "Quick save." + new "Quick save." + + # renpy/common/00action_file.rpy:983 + old "Quick load." + new "Quick load." + + # renpy/common/00action_other.rpy:416 + old "Language [text]" + new "Language [text]" + + # renpy/common/00action_other.rpy:786 + old "Open [text] directory." + new "Open [text] directory." + + # renpy/common/00director.rpy:712 + old "The interactive director is not enabled here." + new "The interactive director is not enabled here." + + # renpy/common/00director.rpy:1512 + old "⬆" + new "⬆" + + # renpy/common/00director.rpy:1518 + old "⬇" + new "⬇" + + # renpy/common/00director.rpy:1582 + old "Done" + new "Done" + + # renpy/common/00director.rpy:1592 + old "(statement)" + new "(statement)" + + # renpy/common/00director.rpy:1593 + old "(tag)" + new "(tag)" + + # renpy/common/00director.rpy:1594 + old "(attributes)" + new "(attributes)" + + # renpy/common/00director.rpy:1595 + old "(transform)" + new "(transform)" + + # renpy/common/00director.rpy:1620 + old "(transition)" + new "(transition)" + + # renpy/common/00director.rpy:1632 + old "(channel)" + new "(channel)" + + # renpy/common/00director.rpy:1633 + old "(filename)" + new "(filename)" + + # renpy/common/00director.rpy:1662 + old "Change" + new "Change" + + # renpy/common/00director.rpy:1664 + old "Add" + new "Add" + + # renpy/common/00director.rpy:1667 + old "Cancel" + new "Cancel" + + # renpy/common/00director.rpy:1670 + old "Remove" + new "Remove" + + # renpy/common/00director.rpy:1705 + old "Statement:" + new "Statement:" + + # renpy/common/00director.rpy:1726 + old "Tag:" + new "Tag:" + + # renpy/common/00director.rpy:1742 + old "Attributes:" + new "Attributes:" + + # renpy/common/00director.rpy:1753 + old "Click to toggle attribute, right click to toggle negative attribute." + new "Click to toggle attribute, right click to toggle negative attribute." + + # renpy/common/00director.rpy:1765 + old "Transforms:" + new "Transforms:" + + # renpy/common/00director.rpy:1776 + old "Click to set transform, right click to add to transform list." + new "Click to set transform, right click to add to transform list." + + # renpy/common/00director.rpy:1777 + old "Customize director.transforms to add more transforms." + new "Customize director.transforms to add more transforms." + + # renpy/common/00director.rpy:1789 + old "Behind:" + new "Behind:" + + # renpy/common/00director.rpy:1800 + old "Click to set, right click to add to behind list." + new "Click to set, right click to add to behind list." + + # renpy/common/00director.rpy:1812 + old "Transition:" + new "Transition:" + + # renpy/common/00director.rpy:1822 + old "Click to set." + new "Click to set." + + # renpy/common/00director.rpy:1823 + old "Customize director.transitions to add more transitions." + new "Customize director.transitions to add more transitions." + + # renpy/common/00director.rpy:1835 + old "Channel:" + new "Channel:" + + # renpy/common/00director.rpy:1846 + old "Customize director.audio_channels to add more channels." + new "Customize director.audio_channels to add more channels." + + # renpy/common/00director.rpy:1858 + old "Audio Filename:" + new "Audio Filename:" + + # renpy/common/00gui.rpy:448 + old "Are you sure?" + new "Are you sure?" + + # renpy/common/00gui.rpy:449 + old "Are you sure you want to delete this save?" + new "Are you sure you want to delete this save?" + + # renpy/common/00gui.rpy:450 + old "Are you sure you want to overwrite your save?" + new "Are you sure you want to overwrite your save?" + + # renpy/common/00gui.rpy:451 + old "Loading will lose unsaved progress.\nAre you sure you want to do this?" + new "Loading will lose unsaved progress.\nAre you sure you want to do this?" + + # renpy/common/00gui.rpy:452 + old "Are you sure you want to quit?" + new "Are you sure you want to quit?" + + # renpy/common/00gui.rpy:453 + old "Are you sure you want to return to the main menu?\nThis will lose unsaved progress." + new "Are you sure you want to return to the main menu?\nThis will lose unsaved progress." + + # renpy/common/00gui.rpy:454 + old "Are you sure you want to continue where you left off?" + new "Are you sure you want to continue where you left off?" + + # renpy/common/00gui.rpy:455 + old "Are you sure you want to end the replay?" + new "Are you sure you want to end the replay?" + + # renpy/common/00gui.rpy:456 + old "Are you sure you want to begin skipping?" + new "Are you sure you want to begin skipping?" + + # renpy/common/00gui.rpy:457 + old "Are you sure you want to skip to the next choice?" + new "Are you sure you want to skip to the next choice?" + + # renpy/common/00gui.rpy:458 + old "Are you sure you want to skip unseen dialogue to the next choice?" + new "Are you sure you want to skip unseen dialogue to the next choice?" + + # renpy/common/00gui.rpy:459 + old "This save was created on a different device. Maliciously constructed save files can harm your computer. Do you trust this save's creator and everyone who could have changed the file?" + new "This save was created on a different device. Maliciously constructed save files can harm your computer. Do you trust this save's creator and everyone who could have changed the file?" + + # renpy/common/00gui.rpy:460 + old "Do you trust the device the save was created on? You should only choose yes if you are the device's sole user." + new "Do you trust the device the save was created on? You should only choose yes if you are the device's sole user." + + # renpy/common/00keymap.rpy:325 + old "Failed to save screenshot as %s." + new "Failed to save screenshot as %s." + + # renpy/common/00keymap.rpy:346 + old "Saved screenshot as %s." + new "Saved screenshot as %s." + + # renpy/common/00library.rpy:257 + old "Skip Mode" + new "Skip Mode" + + # renpy/common/00library.rpy:344 + old "This program contains free software under a number of licenses, including the MIT License and GNU Lesser General Public License. A complete list of software, including links to full source code, can be found {a=https://www.renpy.org/l/license}here{/a}." + new "This program contains free software under a number of licenses, including the MIT License and GNU Lesser General Public License. A complete list of software, including links to full source code, can be found {a=https://www.renpy.org/l/license}here{/a}." + + # renpy/common/00preferences.rpy:295 + old "display" + new "display" + + # renpy/common/00preferences.rpy:315 + old "transitions" + new "transitions" + + # renpy/common/00preferences.rpy:324 + old "skip transitions" + new "skip transitions" + + # renpy/common/00preferences.rpy:326 + old "video sprites" + new "video sprites" + + # renpy/common/00preferences.rpy:335 + old "show empty window" + new "show empty window" + + # renpy/common/00preferences.rpy:344 + old "text speed" + new "text speed" + + # renpy/common/00preferences.rpy:352 + old "joystick" + new "joystick" + + # renpy/common/00preferences.rpy:352 + old "joystick..." + new "joystick..." + + # renpy/common/00preferences.rpy:359 + old "skip" + new "skip" + + # renpy/common/00preferences.rpy:362 + old "skip unseen [text]" + new "skip unseen [text]" + + # renpy/common/00preferences.rpy:367 + old "skip unseen text" + new "skip unseen text" + + # renpy/common/00preferences.rpy:369 + old "begin skipping" + new "begin skipping" + + # renpy/common/00preferences.rpy:373 + old "after choices" + new "after choices" + + # renpy/common/00preferences.rpy:380 + old "skip after choices" + new "skip after choices" + + # renpy/common/00preferences.rpy:382 + old "auto-forward time" + new "auto-forward time" + + # renpy/common/00preferences.rpy:396 + old "auto-forward" + new "auto-forward" + + # renpy/common/00preferences.rpy:403 + old "Auto forward" + new "Auto forward" + + # renpy/common/00preferences.rpy:406 + old "auto-forward after click" + new "auto-forward after click" + + # renpy/common/00preferences.rpy:415 + old "automatic move" + new "automatic move" + + # renpy/common/00preferences.rpy:424 + old "wait for voice" + new "wait for voice" + + # renpy/common/00preferences.rpy:433 + old "voice sustain" + new "voice sustain" + + # renpy/common/00preferences.rpy:442 + old "self voicing" + new "self voicing" + + # renpy/common/00preferences.rpy:445 + old "self voicing enable" + new "self voicing enable" + + # renpy/common/00preferences.rpy:447 + old "self voicing disable" + new "self voicing disable" + + # renpy/common/00preferences.rpy:451 + old "self voicing volume drop" + new "self voicing volume drop" + + # renpy/common/00preferences.rpy:459 + old "clipboard voicing" + new "clipboard voicing" + + # renpy/common/00preferences.rpy:462 + old "clipboard voicing enable" + new "clipboard voicing enable" + + # renpy/common/00preferences.rpy:464 + old "clipboard voicing disable" + new "clipboard voicing disable" + + # renpy/common/00preferences.rpy:468 + old "debug voicing" + new "debug voicing" + + # renpy/common/00preferences.rpy:471 + old "debug voicing enable" + new "debug voicing enable" + + # renpy/common/00preferences.rpy:473 + old "debug voicing disable" + new "debug voicing disable" + + # renpy/common/00preferences.rpy:477 + old "emphasize audio" + new "emphasize audio" + + # renpy/common/00preferences.rpy:486 + old "rollback side" + new "rollback side" + + # renpy/common/00preferences.rpy:496 + old "gl powersave" + new "gl powersave" + + # renpy/common/00preferences.rpy:502 + old "gl framerate" + new "gl framerate" + + # renpy/common/00preferences.rpy:505 + old "gl tearing" + new "gl tearing" + + # renpy/common/00preferences.rpy:508 + old "font transform" + new "font transform" + + # renpy/common/00preferences.rpy:511 + old "font size" + new "font size" + + # renpy/common/00preferences.rpy:519 + old "font line spacing" + new "font line spacing" + + # renpy/common/00preferences.rpy:527 + old "system cursor" + new "system cursor" + + # renpy/common/00preferences.rpy:536 + old "renderer menu" + new "renderer menu" + + # renpy/common/00preferences.rpy:539 + old "accessibility menu" + new "accessibility menu" + + # renpy/common/00preferences.rpy:542 + old "high contrast text" + new "high contrast text" + + # renpy/common/00preferences.rpy:551 + old "audio when minimized" + new "audio when minimized" + + # renpy/common/00preferences.rpy:560 + old "audio when unfocused" + new "audio when unfocused" + + # renpy/common/00preferences.rpy:569 + old "web cache preload" + new "web cache preload" + + # renpy/common/00preferences.rpy:584 + old "voice after game menu" + new "voice after game menu" + + # renpy/common/00preferences.rpy:593 + old "restore window position" + new "restore window position" + + # renpy/common/00preferences.rpy:602 + old "mono audio" + new "mono audio" + + # renpy/common/00preferences.rpy:611 + old "font kerning" + new "font kerning" + + # renpy/common/00preferences.rpy:619 + old "reset" + new "reset" + + # renpy/common/00preferences.rpy:632 + old "main volume" + new "main volume" + + # renpy/common/00preferences.rpy:633 + old "music volume" + new "music volume" + + # renpy/common/00preferences.rpy:634 + old "sound volume" + new "sound volume" + + # renpy/common/00preferences.rpy:635 + old "voice volume" + new "voice volume" + + # renpy/common/00preferences.rpy:636 + old "mute main" + new "mute main" + + # renpy/common/00preferences.rpy:637 + old "mute music" + new "mute music" + + # renpy/common/00preferences.rpy:638 + old "mute sound" + new "mute sound" + + # renpy/common/00preferences.rpy:639 + old "mute voice" + new "mute voice" + + # renpy/common/00preferences.rpy:640 + old "mute all" + new "mute all" + + # renpy/common/00preferences.rpy:723 + old "Clipboard voicing enabled. Press 'shift+C' to disable." + new "Clipboard voicing enabled. Press 'shift+C' to disable." + + # renpy/common/00preferences.rpy:725 + old "Self-voicing would say \"[renpy.display.tts.last]\". Press 'alt+shift+V' to disable." + new "Self-voicing would say \"[renpy.display.tts.last]\". Press 'alt+shift+V' to disable." + + # renpy/common/00preferences.rpy:727 + old "Self-voicing enabled. Press 'v' to disable." + new "Self-voicing enabled. Press 'v' to disable." + + # renpy/common/00speechbubble.rpy:420 + old "Speech Bubble Editor" + new "Speech Bubble Editor" + + # renpy/common/00speechbubble.rpy:425 + old "(hide)" + new "(hide)" + + # renpy/common/00speechbubble.rpy:436 + old "(clear retained bubbles)" + new "(clear retained bubbles)" + + # renpy/common/00sync.rpy:70 + old "Sync downloaded." + new "Sync downloaded." + + # renpy/common/00sync.rpy:184 + old "Could not connect to the Ren'Py Sync server." + new "Could not connect to the Ren'Py Sync server." + + # renpy/common/00sync.rpy:186 + old "The Ren'Py Sync server timed out." + new "The Ren'Py Sync server timed out." + + # renpy/common/00sync.rpy:188 + old "An unknown error occurred while connecting to the Ren'Py Sync server." + new "An unknown error occurred while connecting to the Ren'Py Sync server." + + # renpy/common/00sync.rpy:204 + old "The Ren'Py Sync server does not have a copy of this sync. The sync ID may be invalid, or it may have timed out." + new "The Ren'Py Sync server does not have a copy of this sync. The sync ID may be invalid, or it may have timed out." + + # renpy/common/00sync.rpy:305 + old "Please enter the sync ID you generated.\nNever enter a sync ID you didn't create yourself." + new "Please enter the sync ID you generated.\nNever enter a sync ID you didn't create yourself." + + # renpy/common/00sync.rpy:324 + old "The sync ID is not in the correct format." + new "The sync ID is not in the correct format." + + # renpy/common/00sync.rpy:344 + old "The sync could not be decrypted." + new "The sync could not be decrypted." + + # renpy/common/00sync.rpy:367 + old "The sync belongs to a different game." + new "The sync belongs to a different game." + + # renpy/common/00sync.rpy:372 + old "The sync contains a file with an invalid name." + new "The sync contains a file with an invalid name." + + # renpy/common/00sync.rpy:425 + old "This will upload your saves to the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}.\nDo you want to continue?" + new "This will upload your saves to the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}.\nDo you want to continue?" + + # renpy/common/00sync.rpy:433 + old "Yes" + new "Yes" + + # renpy/common/00sync.rpy:434 + old "No" + new "No" + + # renpy/common/00sync.rpy:457 + old "Enter Sync ID" + new "Enter Sync ID" + + # renpy/common/00sync.rpy:468 + old "This will contact the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}." + new "This will contact the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}." + + # renpy/common/00sync.rpy:498 + old "Sync Success" + new "Sync Success" + + # renpy/common/00sync.rpy:501 + old "The Sync ID is:" + new "The Sync ID is:" + + # renpy/common/00sync.rpy:507 + old "You can use this ID to download your save on another device.\nThis sync will expire in an hour.\nRen'Py Sync is supported by {a=https://www.renpy.org/sponsors.html}Ren'Py's Sponsors{/a}." + new "You can use this ID to download your save on another device.\nThis sync will expire in an hour.\nRen'Py Sync is supported by {a=https://www.renpy.org/sponsors.html}Ren'Py's Sponsors{/a}." + + # renpy/common/00sync.rpy:511 + old "Continue" + new "Continue" + + # renpy/common/00sync.rpy:536 + old "Sync Error" + new "Sync Error" + + # renpy/common/00translation.rpy:63 + old "Translation identifier: [identifier]" + new "Translation identifier: [identifier]" + + # renpy/common/00translation.rpy:84 + old " translates [tl.filename]:[tl.linenumber]" + new " translates [tl.filename]:[tl.linenumber]" + + # renpy/common/00translation.rpy:101 + old "\n{color=#fff}Copied to clipboard.{/color}" + new "\n{color=#fff}Copied to clipboard.{/color}" + + # renpy/common/00iap.rpy:231 + old "Contacting App Store\nPlease Wait..." + new "Contacting App Store\nPlease Wait..." + + # renpy/common/00updater.rpy:415 + old "No update methods found." + new "No update methods found." + + # renpy/common/00updater.rpy:462 + old "Could not download file list: " + new "Could not download file list: " + + # renpy/common/00updater.rpy:465 + old "File list digest does not match." + new "File list digest does not match." + + # renpy/common/00updater.rpy:675 + old "An error is being simulated." + new "An error is being simulated." + + # renpy/common/00updater.rpy:863 + old "Either this project does not support updating, or the update status file was deleted." + new "Either this project does not support updating, or the update status file was deleted." + + # renpy/common/00updater.rpy:877 + old "This account does not have permission to perform an update." + new "This account does not have permission to perform an update." + + # renpy/common/00updater.rpy:880 + old "This account does not have permission to write the update log." + new "This account does not have permission to write the update log." + + # renpy/common/00updater.rpy:966 + old "Could not verify update signature." + new "Could not verify update signature." + + # renpy/common/00updater.rpy:1289 + old "The update file was not downloaded." + new "The update file was not downloaded." + + # renpy/common/00updater.rpy:1307 + old "The update file does not have the correct digest - it may have been corrupted." + new "The update file does not have the correct digest - it may have been corrupted." + + # renpy/common/00updater.rpy:1457 + old "While unpacking {}, unknown type {}." + new "While unpacking {}, unknown type {}." + + # renpy/common/00updater.rpy:1928 + old "Updater" + new "Updater" + + # renpy/common/00updater.rpy:1935 + old "An error has occurred:" + new "An error has occurred:" + + # renpy/common/00updater.rpy:1937 + old "Checking for updates." + new "Checking for updates." + + # renpy/common/00updater.rpy:1939 + old "This program is up to date." + new "This program is up to date." + + # renpy/common/00updater.rpy:1941 + old "[u.version] is available. Do you want to install it?" + new "[u.version] is available. Do you want to install it?" + + # renpy/common/00updater.rpy:1943 + old "Preparing to download the updates." + new "Preparing to download the updates." + + # renpy/common/00updater.rpy:1945 + old "Downloading the updates." + new "Downloading the updates." + + # renpy/common/00updater.rpy:1947 + old "Unpacking the updates." + new "Unpacking the updates." + + # renpy/common/00updater.rpy:1949 + old "Finishing up." + new "Finishing up." + + # renpy/common/00updater.rpy:1951 + old "The updates have been installed. The program will restart." + new "The updates have been installed. The program will restart." + + # renpy/common/00updater.rpy:1953 + old "The updates have been installed." + new "The updates have been installed." + + # renpy/common/00updater.rpy:1955 + old "The updates were cancelled." + new "The updates were cancelled." + + # renpy/common/00updater.rpy:1970 + old "Proceed" + new "Proceed" + + # renpy/common/00updater.rpy:1986 + old "Preparing to download the game data." + new "Preparing to download the game data." + + # renpy/common/00updater.rpy:1988 + old "Downloading the game data." + new "Downloading the game data." + + # renpy/common/00updater.rpy:1990 + old "The game data has been downloaded." + new "The game data has been downloaded." + + # renpy/common/00updater.rpy:1992 + old "An error occurred when trying to download game data:" + new "An error occurred when trying to download game data:" + + # renpy/common/00updater.rpy:1997 + old "This game cannot be run until the game data has been downloaded." + new "This game cannot be run until the game data has been downloaded." + + # renpy/common/00updater.rpy:2004 + old "Retry" + new "Retry" + + # renpy/common/00compat.rpy:465 + old "Fullscreen" + new "Fullscreen" + + # renpy/common/00gallery.rpy:676 + old "Image [index] of [count] locked." + new "Image [index] of [count] locked." + + # renpy/common/00gallery.rpy:696 + old "prev" + new "prev" + + # renpy/common/00gallery.rpy:697 + old "next" + new "next" + + # renpy/common/00gallery.rpy:698 + old "slideshow" + new "slideshow" + + # renpy/common/00gallery.rpy:699 + old "return" + new "return" + + # renpy/common/00gltest.rpy:89 + old "Renderer" + new "Renderer" + + # renpy/common/00gltest.rpy:91 + old "Automatically Choose" + new "Automatically Choose" + + # renpy/common/00gltest.rpy:96 + old "Force GL2 Renderer" + new "Force GL2 Renderer" + + # renpy/common/00gltest.rpy:101 + old "Force ANGLE2 Renderer" + new "Force ANGLE2 Renderer" + + # renpy/common/00gltest.rpy:106 + old "Force GLES2 Renderer" + new "Force GLES2 Renderer" + + # renpy/common/00gltest.rpy:110 + old "Gamepad" + new "Gamepad" + + # renpy/common/00gltest.rpy:112 + old "Enable (No Blocklist)" + new "Enable (No Blocklist)" + + # renpy/common/00gltest.rpy:126 + old "Calibrate" + new "Calibrate" + + # renpy/common/00gltest.rpy:135 + old "Powersave" + new "Powersave" + + # renpy/common/00gltest.rpy:145 + old "Framerate" + new "Framerate" + + # renpy/common/00gltest.rpy:147 + old "Screen" + new "Screen" + + # renpy/common/00gltest.rpy:151 + old "60" + new "60" + + # renpy/common/00gltest.rpy:155 + old "30" + new "30" + + # renpy/common/00gltest.rpy:159 + old "Tearing" + new "Tearing" + + # renpy/common/00gltest.rpy:171 + old "Changes will take effect the next time this program is run." + new "Changes will take effect the next time this program is run." + + # renpy/common/00gltest.rpy:178 + old "Quit" + new "Quit" + + # renpy/common/00gltest.rpy:207 + old "Performance Warning" + new "Performance Warning" + + # renpy/common/00gltest.rpy:212 + old "This computer is using software rendering." + new "This computer is using software rendering." + + # renpy/common/00gltest.rpy:214 + old "This game requires use of GL2 that can't be initialised." + new "This game requires use of GL2 that can't be initialised." + + # renpy/common/00gltest.rpy:216 + old "This computer has a problem displaying graphics: [problem]." + new "This computer has a problem displaying graphics: [problem]." + + # renpy/common/00gltest.rpy:220 + old "Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display." + new "Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display." + + # renpy/common/00gltest.rpy:224 + old "The {a=edit:1:log.txt}log.txt{/a} file may contain information to help you determine what is wrong with your computer." + new "The {a=edit:1:log.txt}log.txt{/a} file may contain information to help you determine what is wrong with your computer." + + # renpy/common/00gltest.rpy:229 + old "More details on how to fix this can be found in the {a=[url]}documentation{/a}." + new "More details on how to fix this can be found in the {a=[url]}documentation{/a}." + + # renpy/common/00gltest.rpy:234 + old "Continue, Show this warning again" + new "Continue, Show this warning again" + + # renpy/common/00gltest.rpy:238 + old "Continue, Don't show warning again" + new "Continue, Don't show warning again" + + # renpy/common/00gltest.rpy:246 + old "Change render options" + new "Change render options" + + # renpy/common/00gamepad.rpy:33 + old "Select Gamepad to Calibrate" + new "Select Gamepad to Calibrate" + + # renpy/common/00gamepad.rpy:36 + old "No Gamepads Available" + new "No Gamepads Available" + + # renpy/common/00gamepad.rpy:56 + old "Calibrating [name] ([i]/[total])" + new "Calibrating [name] ([i]/[total])" + + # renpy/common/00gamepad.rpy:60 + old "Press or move the '[control!s]' [kind]." + new "Press or move the '[control!s]' [kind]." + + # renpy/common/00gamepad.rpy:70 + old "Skip (A)" + new "Skip (A)" + + # renpy/common/00gamepad.rpy:73 + old "Back (B)" + new "Back (B)" + + # renpy/common/_errorhandling.rpym:758 + old "Open" + new "Open" + + # renpy/common/_errorhandling.rpym:760 + old "Opens the traceback.txt file in a text editor." + new "Opens the traceback.txt file in a text editor." + + # renpy/common/_errorhandling.rpym:762 + old "Copy BBCode" + new "Copy BBCode" + + # renpy/common/_errorhandling.rpym:764 + old "Copies the traceback.txt file to the clipboard as BBcode for forums like https://lemmasoft.renai.us/." + new "Copies the traceback.txt file to the clipboard as BBcode for forums like https://lemmasoft.renai.us/." + + # renpy/common/_errorhandling.rpym:766 + old "Copy Markdown" + new "Copy Markdown" + + # renpy/common/_errorhandling.rpym:768 + old "Copies the traceback.txt file to the clipboard as Markdown for Discord." + new "Copies the traceback.txt file to the clipboard as Markdown for Discord." + + # renpy/common/_errorhandling.rpym:800 + old "An exception has occurred." + new "An exception has occurred." + + # renpy/common/_errorhandling.rpym:829 + old "Rollback" + new "Rollback" + + # renpy/common/_errorhandling.rpym:831 + old "Attempts a roll back to a prior time, allowing you to save or choose a different choice." + new "Attempts a roll back to a prior time, allowing you to save or choose a different choice." + + # renpy/common/_errorhandling.rpym:834 + old "Ignore" + new "Ignore" + + # renpy/common/_errorhandling.rpym:838 + old "Ignores the exception, allowing you to continue." + new "Ignores the exception, allowing you to continue." + + # renpy/common/_errorhandling.rpym:840 + old "Ignores the exception, allowing you to continue. This often leads to additional errors." + new "Ignores the exception, allowing you to continue. This often leads to additional errors." + + # renpy/common/_errorhandling.rpym:844 + old "Reload" + new "Reload" + + # renpy/common/_errorhandling.rpym:846 + old "Reloads the game from disk, saving and restoring game state if possible." + new "Reloads the game from disk, saving and restoring game state if possible." + + # renpy/common/_errorhandling.rpym:849 + old "Console" + new "Console" + + # renpy/common/_errorhandling.rpym:851 + old "Opens a console to allow debugging the problem." + new "Opens a console to allow debugging the problem." + + # renpy/common/_errorhandling.rpym:864 + old "Quits the game." + new "Quits the game." + + # renpy/common/_errorhandling.rpym:886 + old "Parsing the script failed." + new "Parsing the script failed." + + # renpy/common/_developer/developer.rpym:39 + old "Developer Menu" + new "Developer Menu" + + # renpy/common/_developer/developer.rpym:44 + old "Interactive Director (D)" + new "Interactive Director (D)" + + # renpy/common/_developer/developer.rpym:46 + old "Reload Game (Shift+R)" + new "Reload Game (Shift+R)" + + # renpy/common/_developer/developer.rpym:48 + old "Console (Shift+O)" + new "Console (Shift+O)" + + # renpy/common/_developer/developer.rpym:50 + old "Variable Viewer" + new "Variable Viewer" + + # renpy/common/_developer/developer.rpym:52 + old "Persistent Viewer" + new "Persistent Viewer" + + # renpy/common/_developer/developer.rpym:54 + old "Image Location Picker" + new "Image Location Picker" + + # renpy/common/_developer/developer.rpym:56 + old "Filename List" + new "Filename List" + + # renpy/common/_developer/developer.rpym:60 + old "Show Image Load Log (F4)" + new "Show Image Load Log (F4)" + + # renpy/common/_developer/developer.rpym:63 + old "Hide Image Load Log (F4)" + new "Hide Image Load Log (F4)" + + # renpy/common/_developer/developer.rpym:66 + old "Image Attributes" + new "Image Attributes" + + # renpy/common/_developer/developer.rpym:70 + old "Show Translation Info" + new "Show Translation Info" + + # renpy/common/_developer/developer.rpym:73 + old "Hide Translation Info" + new "Hide Translation Info" + + # renpy/common/_developer/developer.rpym:78 + old "Speech Bubble Editor (Shift+B)" + new "Speech Bubble Editor (Shift+B)" + + # renpy/common/_developer/developer.rpym:82 + old "Show Filename and Line" + new "Show Filename and Line" + + # renpy/common/_developer/developer.rpym:85 + old "Hide Filename and Line" + new "Hide Filename and Line" + + # renpy/common/_developer/developer.rpym:141 + old "Layer [l]:" + new "Layer [l]:" + + # renpy/common/_developer/developer.rpym:144 + old " (transforms: [', '.join(transform_list)])" + new " (transforms: [', '.join(transform_list)])" + + # renpy/common/_developer/developer.rpym:148 + old " [name!q] [attributes!q] (hidden)" + new " [name!q] [attributes!q] (hidden)" + + # renpy/common/_developer/developer.rpym:152 + old " [name!q] [attributes!q]" + new " [name!q] [attributes!q]" + + # renpy/common/_developer/developer.rpym:205 + old "Nothing to inspect." + new "Nothing to inspect." + + # renpy/common/_developer/developer.rpym:216 + old "Hide deleted" + new "Hide deleted" + + # renpy/common/_developer/developer.rpym:216 + old "Show deleted" + new "Show deleted" + + # renpy/common/_developer/developer.rpym:367 + old "Rectangle copied to clipboard." + new "Rectangle copied to clipboard." + + # renpy/common/_developer/developer.rpym:370 + old "Position copied to clipboard." + new "Position copied to clipboard." + + # renpy/common/_developer/developer.rpym:382 + old "Rectangle: %r" + new "Rectangle: %r" + + # renpy/common/_developer/developer.rpym:385 + old "Mouse position: %r" + new "Mouse position: %r" + + # renpy/common/_developer/developer.rpym:390 + old "Right-click or escape to quit." + new "Right-click or escape to quit." + + # renpy/common/_developer/developer.rpym:440 + old "Type to filter: " + new "Type to filter: " + + # renpy/common/_developer/developer.rpym:556 + old "Textures: [tex_count] ([tex_size_mb:.1f] MB)" + new "Textures: [tex_count] ([tex_size_mb:.1f] MB)" + + # renpy/common/_developer/developer.rpym:560 + old "Image cache: [cache_pct:.1f]% ([cache_size_mb:.1f] MB)" + new "Image cache: [cache_pct:.1f]% ([cache_size_mb:.1f] MB)" + + # renpy/common/_developer/developer.rpym:570 + old "✔ " + new "✔ " + + # renpy/common/_developer/developer.rpym:573 + old "✘ " + new "✘ " + + # renpy/common/_developer/developer.rpym:578 + old "\n{color=#cfc}✔ predicted image (good){/color}\n{color=#fcc}✘ unpredicted image (bad){/color}\n{color=#fff}Drag to move.{/color}" + new "\n{color=#cfc}✔ predicted image (good){/color}\n{color=#fcc}✘ unpredicted image (bad){/color}\n{color=#fff}Drag to move.{/color}" + + # renpy/common/_developer/developer.rpym:628 + old "Click to open in editor." + new "Click to open in editor." + + # renpy/common/_developer/inspector.rpym:39 + old "Displayable Inspector" + new "Displayable Inspector" + + # renpy/common/_developer/inspector.rpym:62 + old "Size" + new "Size" + + # renpy/common/_developer/inspector.rpym:66 + old "Style" + new "Style" + + # renpy/common/_developer/inspector.rpym:72 + old "Location" + new "Location" + + # renpy/common/_developer/inspector.rpym:124 + old "Inspecting Styles of [displayable_name!q]" + new "Inspecting Styles of [displayable_name!q]" + + # renpy/common/_developer/inspector.rpym:141 + old "displayable:" + new "displayable:" + + # renpy/common/_developer/inspector.rpym:147 + old " (no properties affect the displayable)" + new " (no properties affect the displayable)" + + # renpy/common/_developer/inspector.rpym:149 + old " (default properties omitted)" + new " (default properties omitted)" + + # renpy/common/_developer/inspector.rpym:187 + old "" + new "" + + # renpy/common/00console.rpy:552 + old "Press to exit console. Type help for help.\n" + new "Press to exit console. Type help for help.\n" + + # renpy/common/00console.rpy:556 + old "Ren'Py script enabled." + new "Ren'Py script enabled." + + # renpy/common/00console.rpy:558 + old "Ren'Py script disabled." + new "Ren'Py script disabled." + + # renpy/common/00console.rpy:741 + old "The console is using short representations. To disable this, type 'long', and to re-enable, type 'short'" + new "The console is using short representations. To disable this, type 'long', and to re-enable, type 'short'" + + # renpy/common/00console.rpy:813 + old "help: show this help\n help : show signature and documentation of " + new "help: show this help\n help : show signature and documentation of " + + # renpy/common/00console.rpy:837 + old "Help may display undocumented functions. Please check that the function or\nclass you want to use is documented.\n\n" + new "Help may display undocumented functions. Please check that the function or\nclass you want to use is documented.\n\n" + + # renpy/common/00console.rpy:846 + old "commands:\n" + new "commands:\n" + + # renpy/common/00console.rpy:856 + old " : run the statement\n" + new " : run the statement\n" + + # renpy/common/00console.rpy:858 + old " : run the expression or statement" + new " : run the expression or statement" + + # renpy/common/00console.rpy:866 + old "clear: clear the console history" + new "clear: clear the console history" + + # renpy/common/00console.rpy:870 + old "exit: exit the console" + new "exit: exit the console" + + # renpy/common/00console.rpy:878 + old "stack: print the return stack" + new "stack: print the return stack" + + # renpy/common/00console.rpy:900 + old "load : loads the game from slot" + new "load : loads the game from slot" + + # renpy/common/00console.rpy:913 + old "save : saves the game in slot" + new "save : saves the game in slot" + + # renpy/common/00console.rpy:924 + old "reload: reloads the game, refreshing the scripts" + new "reload: reloads the game, refreshing the scripts" + + # renpy/common/00console.rpy:932 + old "watch : watch a python expression\n watch short: makes the representation of traced expressions short (default)\n watch long: makes the representation of traced expressions as is" + new "watch : watch a python expression\n watch short: makes the representation of traced expressions short (default)\n watch long: makes the representation of traced expressions as is" + + # renpy/common/00console.rpy:969 + old "unwatch : stop watching an expression" + new "unwatch : stop watching an expression" + + # renpy/common/00console.rpy:1015 + old "unwatchall: stop watching all expressions" + new "unwatchall: stop watching all expressions" + + # renpy/common/00console.rpy:1036 + old "jump