removed speech bubble code cus that shit is neeeever getting used
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2 changed files with 1 additions and 207 deletions
208
screens.rpy
208
screens.rpy
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@ -1466,210 +1466,4 @@ style nvl_button:
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xanchor gui.nvl_button_xalign
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xanchor gui.nvl_button_xalign
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style nvl_button_text:
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style nvl_button_text:
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properties gui.text_properties("nvl_button")
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properties gui.text_properties("nvl_button")
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## Bubble screen ###############################################################
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##
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## The bubble screen is used to display dialogue to the player when using speech
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## bubbles. The bubble screen takes the same parameters as the say screen, must
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## create a displayable with the id of "what", and can create displayables with
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## the "namebox", "who", and "window" ids.
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##
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## https://www.renpy.org/doc/html/bubble.html#bubble-screen
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screen bubble(who, what):
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style_prefix "bubble"
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window:
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id "window"
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if who is not None:
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window:
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id "namebox"
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style "bubble_namebox"
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text who:
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id "who"
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text what:
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id "what"
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default ctc = None
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showif ctc:
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add ctc
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style bubble_window is empty
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style bubble_namebox is empty
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style bubble_who is default
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style bubble_what is default
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style bubble_window:
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xpadding 30
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top_padding 5
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bottom_padding 5
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style bubble_namebox:
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xalign 0.5
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style bubble_who:
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xalign 0.5
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textalign 0.5
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color "#000"
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style bubble_what:
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align (0.5, 0.5)
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text_align 0.5
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layout "subtitle"
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color "#000"
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define bubble.frame = Frame("gui/bubble.png", 55, 55, 55, 95)
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define bubble.thoughtframe = Frame("gui/thoughtbubble.png", 55, 55, 55, 55)
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define bubble.properties = {
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"bottom_left" : {
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"window_background" : Transform(bubble.frame, xzoom=1, yzoom=1),
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"window_bottom_padding" : 27,
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},
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"bottom_right" : {
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"window_background" : Transform(bubble.frame, xzoom=-1, yzoom=1),
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"window_bottom_padding" : 27,
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},
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"top_left" : {
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"window_background" : Transform(bubble.frame, xzoom=1, yzoom=-1),
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"window_top_padding" : 27,
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},
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"top_right" : {
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"window_background" : Transform(bubble.frame, xzoom=-1, yzoom=-1),
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"window_top_padding" : 27,
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},
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"thought" : {
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"window_background" : bubble.thoughtframe,
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}
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}
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define bubble.expand_area = {
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"bottom_left" : (0, 0, 0, 22),
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"bottom_right" : (0, 0, 0, 22),
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"top_left" : (0, 22, 0, 0),
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"top_right" : (0, 22, 0, 0),
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"thought" : (0, 0, 0, 0),
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}
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################################################################################
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## Mobile Variants
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################################################################################
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style pref_vbox:
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variant "medium"
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xsize 450
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## Since a mouse may not be present, we replace the quick menu with a version
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## that uses fewer and bigger buttons that are easier to touch.
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screen quick_menu():
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variant "touch"
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zorder 100
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if quick_menu:
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hbox:
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style "quick_menu"
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style_prefix "quick"
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textbutton _("Back") action Rollback()
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textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm=True)
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textbutton _("Auto") action Preference("auto-forward", "toggle")
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textbutton _("Menu") action ShowMenu()
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style window:
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variant "small"
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background "gui/phone/textbox.png"
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style radio_button:
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variant "small"
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foreground "gui/phone/button/radio_[prefix_]foreground.png"
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style check_button:
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variant "small"
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foreground "gui/phone/button/check_[prefix_]foreground.png"
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style nvl_window:
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variant "small"
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background "gui/phone/nvl.png"
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style main_menu_frame:
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variant "small"
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background "gui/phone/overlay/main_menu.png"
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style game_menu_outer_frame:
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variant "small"
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background "gui/phone/overlay/game_menu.png"
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style game_menu_navigation_frame:
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variant "small"
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xsize 340
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style game_menu_content_frame:
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variant "small"
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top_margin 0
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style game_menu_viewport:
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variant "small"
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xsize 870
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style pref_vbox:
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variant "small"
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xsize 400
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style bar:
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variant "small"
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ysize gui.bar_size
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left_bar Frame("gui/phone/bar/left.png", gui.bar_borders, tile=gui.bar_tile)
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right_bar Frame("gui/phone/bar/right.png", gui.bar_borders, tile=gui.bar_tile)
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style vbar:
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variant "small"
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xsize gui.bar_size
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top_bar Frame("gui/phone/bar/top.png", gui.vbar_borders, tile=gui.bar_tile)
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bottom_bar Frame("gui/phone/bar/bottom.png", gui.vbar_borders, tile=gui.bar_tile)
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style scrollbar:
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variant "small"
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ysize gui.scrollbar_size
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base_bar Frame("gui/phone/scrollbar/horizontal_[prefix_]bar.png", gui.scrollbar_borders, tile=gui.scrollbar_tile)
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thumb Frame("gui/phone/scrollbar/horizontal_[prefix_]thumb.png", gui.scrollbar_borders, tile=gui.scrollbar_tile)
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style vscrollbar:
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variant "small"
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xsize gui.scrollbar_size
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base_bar Frame("gui/phone/scrollbar/vertical_[prefix_]bar.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile)
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thumb Frame("gui/phone/scrollbar/vertical_[prefix_]thumb.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile)
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style slider:
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variant "small"
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ysize gui.slider_size
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base_bar Frame("gui/phone/slider/horizontal_[prefix_]bar.png", gui.slider_borders, tile=gui.slider_tile)
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thumb "gui/phone/slider/horizontal_[prefix_]thumb.png"
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style vslider:
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variant "small"
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xsize gui.slider_size
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base_bar Frame("gui/phone/slider/vertical_[prefix_]bar.png", gui.vslider_borders, tile=gui.slider_tile)
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thumb "gui/phone/slider/vertical_[prefix_]thumb.png"
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style slider_vbox:
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variant "small"
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xsize None
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style slider_slider:
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variant "small"
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xsize 600
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screens.rpyc
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screens.rpyc
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